mirror of
https://github.com/Relintai/pandemonium_engine.git
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176 lines
8.1 KiB
C++
176 lines
8.1 KiB
C++
/**************************************************************************/
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/* navigation_mesh_generator.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "navigation_mesh_generator.h"
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#include "core/config/project_settings.h"
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#include "scene/2d/navigation_geometry_parser_2d.h"
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#ifndef _3D_DISABLED
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#include "scene/3d/navigation_geometry_parser_3d.h"
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#endif // _3D_DISABLED
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#include "scene/main/node.h"
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#include "scene/resources/navigation/navigation_mesh.h"
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#include "scene/resources/navigation_2d/navigation_mesh_source_geometry_data_2d.h"
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#ifndef _3D_DISABLED
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#include "scene/resources/navigation/navigation_mesh_source_geometry_data_3d.h"
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#endif // _3D_DISABLED
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NavigationMeshGenerator *NavigationMeshGenerator::singleton = nullptr;
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void NavigationMeshGenerator::_bind_methods() {
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ClassDB::bind_method(D_METHOD("register_geometry_parser_2d", "geometry_parser"), &NavigationMeshGenerator::register_geometry_parser_2d);
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ClassDB::bind_method(D_METHOD("unregister_geometry_parser_2d", "geometry_parser"), &NavigationMeshGenerator::unregister_geometry_parser_2d);
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ClassDB::bind_method(D_METHOD("parse_2d_source_geometry_data", "navigation_polygon", "root_node", "callback"), &NavigationMeshGenerator::parse_2d_source_geometry_data, DEFVAL(Ref<FuncRef>()));
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ClassDB::bind_method(D_METHOD("bake_2d_from_source_geometry_data", "navigation_polygon", "source_geometry_data", "callback"), &NavigationMeshGenerator::bake_2d_from_source_geometry_data, DEFVAL(Ref<FuncRef>()));
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ClassDB::bind_method(D_METHOD("parse_and_bake_2d", "navigation_polygon", "root_node", "callback"), &NavigationMeshGenerator::parse_and_bake_2d, DEFVAL(Ref<FuncRef>()));
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ClassDB::bind_method(D_METHOD("is_navigation_polygon_baking", "navigation_polygon"), &NavigationMeshGenerator::is_navigation_polygon_baking);
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#ifndef _3D_DISABLED
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ClassDB::bind_method(D_METHOD("register_geometry_parser_3d", "geometry_parser"), &NavigationMeshGenerator::register_geometry_parser_3d);
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ClassDB::bind_method(D_METHOD("unregister_geometry_parser_3d", "geometry_parser"), &NavigationMeshGenerator::unregister_geometry_parser_3d);
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ClassDB::bind_method(D_METHOD("parse_3d_source_geometry_data", "navigation_mesh", "root_node", "callback"), &NavigationMeshGenerator::parse_3d_source_geometry_data, DEFVAL(Ref<FuncRef>()));
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ClassDB::bind_method(D_METHOD("bake_3d_from_source_geometry_data", "navigation_mesh", "source_geometry_data", "callback"), &NavigationMeshGenerator::bake_3d_from_source_geometry_data, DEFVAL(Ref<FuncRef>()));
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ClassDB::bind_method(D_METHOD("parse_and_bake_3d", "navigation_mesh", "root_node", "callback"), &NavigationMeshGenerator::parse_and_bake_3d, DEFVAL(Ref<FuncRef>()));
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ClassDB::bind_method(D_METHOD("is_navigation_mesh_baking", "navigation_mesh"), &NavigationMeshGenerator::is_navigation_mesh_baking);
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#endif // _3D_DISABLED
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}
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NavigationMeshGenerator *NavigationMeshGenerator::get_singleton() {
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return singleton;
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}
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void NavigationMeshGenerator::init() {
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}
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void NavigationMeshGenerator::finish() {
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}
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NavigationMeshGenerator::NavigationMeshGenerator() {
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ERR_FAIL_COND(singleton != nullptr);
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singleton = this;
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}
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NavigationMeshGenerator::~NavigationMeshGenerator() {
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singleton = nullptr;
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}
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/// NavigationMeshGeneratorManager ////////////////////////////////////////////////////
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NavigationMeshGeneratorManager *NavigationMeshGeneratorManager::singleton = nullptr;
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const String NavigationMeshGeneratorManager::setting_property_name("navigation/baking/generator/navigation_mesh_generator");
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void NavigationMeshGeneratorManager::on_servers_changed() {
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String nav_server_names("DEFAULT");
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for (int i = 0; i < navigation_mesh_generators.size(); ++i) {
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const ClassInfo &server = navigation_mesh_generators[i];
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nav_server_names += "," + server.name;
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}
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ProjectSettings::get_singleton()->set_custom_property_info(setting_property_name, PropertyInfo(Variant::STRING, setting_property_name, PROPERTY_HINT_ENUM, nav_server_names));
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}
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void NavigationMeshGeneratorManager::_bind_methods() {
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//ClassDB::bind_method(D_METHOD("register_server", "name", "create_callback"), &NavigationMeshGeneratorManager::register_server);
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//ClassDB::bind_method(D_METHOD("set_default_server", "name", "priority"), &NavigationMeshGeneratorManager::set_default_server);
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}
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NavigationMeshGeneratorManager *NavigationMeshGeneratorManager::get_singleton() {
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return singleton;
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}
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void NavigationMeshGeneratorManager::register_server(const String &p_name, CreateNavigationMeshGeneratorCallback p_create_callback) {
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ERR_FAIL_COND(!p_create_callback);
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ERR_FAIL_COND_MSG(find_server_id(p_name) != -1, "NavigationMeshGenerator with the same name was already registered.");
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navigation_mesh_generators.push_back(ClassInfo{ p_name, p_create_callback });
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on_servers_changed();
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}
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void NavigationMeshGeneratorManager::set_default_server(const String &p_name, int p_priority) {
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const int id = find_server_id(p_name);
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ERR_FAIL_COND_MSG(id == -1, "NavigationMeshGenerator not found"); // Not found
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// Only change the server if it is registered with a higher priority
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if (default_server_priority < p_priority) {
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default_server_id = id;
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default_server_priority = p_priority;
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}
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}
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int NavigationMeshGeneratorManager::find_server_id(const String &p_name) const {
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for (int i = 0; i < navigation_mesh_generators.size(); ++i) {
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if (p_name == navigation_mesh_generators[i].name) {
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return i;
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}
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}
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return -1;
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}
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NavigationMeshGenerator *NavigationMeshGeneratorManager::new_default_server() const {
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ERR_FAIL_COND_V(default_server_id == -1, nullptr);
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NavigationMeshGenerator *gen = navigation_mesh_generators[default_server_id].create_callback();
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ERR_FAIL_COND_V(!gen, nullptr);
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return gen;
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}
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NavigationMeshGenerator *NavigationMeshGeneratorManager::new_server(const String &p_name) const {
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const int id = find_server_id(p_name);
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if (id == -1) {
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return nullptr;
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}
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NavigationMeshGenerator *gen = navigation_mesh_generators[id].create_callback();
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ERR_FAIL_COND_V(!gen, nullptr);
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return gen;
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}
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NavigationMeshGeneratorManager::NavigationMeshGeneratorManager() {
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singleton = this;
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GLOBAL_DEF("navigation/baking/thread_model/use_thread_pool", true);
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}
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NavigationMeshGeneratorManager::~NavigationMeshGeneratorManager() {
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singleton = nullptr;
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}
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