mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-29 15:17:11 +01:00
231 lines
8.7 KiB
Markdown
231 lines
8.7 KiB
Markdown
# Changelog
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All notable changes to this project will be documented in this file.
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## [Master]
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- Nothing since the last changeset.
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## [3.6.0]
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### Added
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#### Core
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- Added contains(), find(), and clear() to PoolVector. Also added bindings for them.
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- Added a bound core logger class.
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#### Modules
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- Ported the mesh data editor addon to c++, and now it's a part of the mesh_data_resource module.
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- Ported my fork of Godoxel to c++, and now it's part of the engine. (paint module)
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- Added a new wfc (WaweFormCollapse) module. I used https://github.com/math-fehr/fast-wfc 's code as a base for it. Samples repository: https://github.com/Relintai/wfc_module_samples
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- Ported mat_maker_gd to c++, and now it's part of the engine. (material_maker module)
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#### Module - Props
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- Added Z-offset support for TiledWalls. It can be used to offset wall tiles to create 3d wall features. It's missing collider support at the moment.
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#### Other
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- Added TODO.md.
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- Added some of my game project helper scripts, and made them work from their new place.
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#### UI
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- Ported the EditorZoomWidget from Godot4.
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#### Platform
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- Added frt1 (https://github.com/efornara/frt/tree/1.x).
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- Added efornara's frt2 platform. (https://github.com/efornara/frt - 2.0 branch). It won't build when selected right now, due to core changes.
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### Removed
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#### Modules
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- webp.
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- webm.
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- remnants of libvpx, and libwebp, and xatlas.
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### Fixed
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#### Platform
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- Fixed low processor mode on android. The fix was inspired by https://github.com/godotengine/godot/pull/59606, although I did it differently.
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#### Engine
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- Fix compile when using llvm on linux.
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#### Modules
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- Set Prop2D and Prop module's convert button style to flat, so it's in the expected style.
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## [3.5.0]
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### Added
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#### Modules
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- [[Entity Spell System]](https://github.com/Relintai/entity_spell_system) - An entity and spell system c++ godot engine module, for complex (optionally multiplayer) RPGs.
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- [[Terraman]](https://github.com/Relintai/terraman) - Terrain and building engine for godot based on voxelman.
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- [[Voxelman]](https://github.com/Relintai/voxelman) - A c++ voxel engine module for godot.
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- [[Props]](https://github.com/Relintai/props) - A godot engine module to help with creating/optimizing in-game props.
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- [[Terraman2D]](https://github.com/Relintai/terraman_2d) - 2D Terrain and building engine for godot based on terraman.
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- [[Props2D]](https://github.com/Relintai/props_2d) - A godot engine module to help with creating/optimizing in-game 2D props.
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- [[Thread Pool]](https://github.com/Relintai/thread_pool) - A c++ Godot engine module which makes it easy to run methods in threads.
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- [[Texture Packer]](https://github.com/Relintai/texture_packer) - A c++ Godot engine module, to layer, pack, and merge textures at runtime.
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- [[Mesh Data Resource]](https://github.com/Relintai/mesh_data_resource) - A Godot c++ engine module. It adds a data-only mesh type with an importer.
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- [[Mesh Utils]](https://github.com/Relintai/mesh_utils) - A c++ Godot engine module containing utilites for working with mehses (Like simplification).
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- [[Godot Fastnoise]](https://github.com/Relintai/godot_fastnoise) - Zylann's godot_fastnoise, but with compile fixes for 4.0, and a Resource class.
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- [[UI Extensions]](https://github.com/Relintai/ui_extensions) - Small extensions engine module for GODOT.
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- [[Skeleton Editor]](https://github.com/Relintai/skeleton_editor) - Godot engine module version of TokageItLab's skeleton editor pr, that got deprecated, but [[my godot fork]](https://github.com/Relintai/godot/tree/3.x) has it fully implemented.
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- [[rtile_map]](https://github.com/Relintai/rtile_map) - Godot's tilemap, with a few additional features.
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- Ported NetworkedController & SceneRewinder (https://github.com/godotengine/godot/pull/37200).
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#### Engine
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- Added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, and StringName as core classes.
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- Added an is_null() helper method to Variant.
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- Backported the 3.x android editor port pr by m4gr3d and thebestnom. (https://github.com/godotengine/godot/pull/57747)
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- Added most of the build tools from the broken seals repo, and cleaned them up a bit.
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#### Other
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- Added the build containers from BrokenSeals.
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### Changed
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#### Engine
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- Added options for disabling RTTI and exceptions for every platform, and by default I disabled them.
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- Reworked the help menu.
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- Replaced the godot icon.
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- Mass replaced the word godot to pandemonium.
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#### Modules
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- Removed all godot version support code from my modules. Along with some macros.
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#### Branding
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- Rebranded the engine. Also managed to create an icon for it.
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- New default color scheme.
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#### Internals
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- On the c++ side I moved lots of includes from the headers to the cpp files to hopefully improve compile and recompile times.
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- Moved the include guards to the very top of files. This can potentially speed up builds as the compiler should be able to reject headers simpler.
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### Removed
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#### Modules
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- gridmap
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- mono
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- denoise
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- lightmapper_cpu
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- lightmap_raycast
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- gdnative
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- webxr
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- visual_script
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- csg
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- fbx
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- xatlas_unwrap
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- arvr
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- camera
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- movile_vr
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- jsonrpc
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- webrtc
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- bullet
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#### Core classes
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- Lightmapper
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- BakedLightmap
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- Particles, Particles2D. (Kept CPUParticles, CPUParticles2D!)
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#### Rendering
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- GLES3, along with the VisualServer methods that are not supported in GLES2.
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- Removed GIProbes.
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- Removed lightmap captures.
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#### Platforms
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- UWP (I was never once able to succesfully set up the environment for it to compile during the last 3 years).
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#### Editor
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- Removed the collada importer.
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- Removed the obj importer.
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- Removed the default skjeleton editor.
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- Removed the AssetLibrary.
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- Removed VisualShaders.
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- Removed the editor feature profiles.
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- Removed the VCS plugin.
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- Removed TileMap and TileSet. They are still available through the rtile_map module though.
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- Removed the ARVR singleton.
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- Removed the Camera singleton.
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- Removed the editor asset installer.
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- Removed the gdscript language server.
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- Removed the downloader from the export templates manager.
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- Removed the translations, except for hungarian, as I won't be able to keep them updated.
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- Removed the online docs link from the top of the script editor.
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#### module: ui_extensions
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- Removed TMeshInstance, and changed the core MeshInstance to wrok the way I need it instead.
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#### other
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- Removed the github issue tamplates.
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### Fixed
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#### Modules
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- Added material cache support for Voxelman, and Terraman's bake texture mesher step type.
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#### Editor Docs
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- Fixed all warnings.
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#### Editor Docs
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- Limited the length of the default parameter in the class docs. This fixed the properties display for classes like Entity.
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#### Other
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- Github actions have been simplifed and fixed.
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- Godot's regression test tool have been updated / fixed.
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- Fixed all crashed the regression test tool found by throwing invalid / unexpected arguments at methods.
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- Cleanups to the docs.
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- Fix errors / update the osx scripts.
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- Annotated the podman build all script better, also changed the log file names, and added more variants.
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- improvements and fixes to the build container.
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### Backports
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- https://github.com/godotengine/godot/commit/6c2bd1203126586c6cded4c2bcf210926714ab42
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- https://github.com/godotengine/godot/commit/c2c0c8067d3c1b5bc9ca72bdb805690227a28575
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- https://github.com/godotengine/godot/commit/62fa80afd7734c40aef4148d71a43cd6c52e26ab
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- https://github.com/godotengine/godot/commit/fd968157a4b9145b245e3d749e1ee7e12ae9ae8b
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- https://github.com/godotengine/godot/commit/c0bd05762e0398589f78f2f0c4a5f4efdce786f0
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- https://github.com/godotengine/godot/commit/72837b8ecd52e1734360a83ebb129ee477cc413a
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- https://github.com/godotengine/godot/commit/88c723c33c219113ec0e533942363ceccf422229
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- https://github.com/godotengine/godot/commit/d76c9f8d92fe3533244fdf74679c67475bec2983
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- https://github.com/godotengine/godot/commit/658877c350dc3062d633902aac06050e1c3352e0
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- https://github.com/godotengine/godot/commit/d537a88299ee1faa79ea81d6acd0774e59c3a288
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- https://github.com/godotengine/godot/commit/b33eed23aef39db58dac563dc14d7110f16eca50
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- https://github.com/godotengine/godot/commit/797321fec45df71f1f7d4fcca4e9af30d11853b9
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- https://github.com/godotengine/godot/commit/c77b71003532237aeef466ce46c12ff01948bc2e
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- https://github.com/godotengine/godot/commit/bb257543d873ed05931fc8d46f7b5321598f32ee
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- https://github.com/godotengine/godot/commit/cf1b3fdd55989fe7b2d8ef665ce5fefec4db4cb7
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- https://github.com/godotengine/godot/commit/480543f681b50c3037f161bd0ecd531e78b87912
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- https://github.com/godotengine/godot/commit/09e4672f0d1e56b7cbd70c479192a1d5a5c1a6de
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- https://github.com/godotengine/godot/commit/e822145be2f7a95c5bac9986a534dccde482afbe
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- https://github.com/godotengine/godot/commit/3fe37f963595cb1887110f9070275d72c54ff0a6
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- https://github.com/godotengine/godot/commit/937c1a716c87e48ba0d1c097747e0438dc076f67
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