pandemonium_engine/core/math
Relintai d9669b0ed0 Ported form godot4: Reformat structure string operators
The order of numbers is not changed except for Transform2D. All logic is done inside of their structures (and not in Variant).
-aaronfranke
554c776e08
2022-08-16 22:46:24 +02:00
..
a_star.cpp Added missing p_bidirectional to AStar2D methods 2022-07-29 09:13:46 +02:00
a_star.h Added missing p_bidirectional to AStar2D methods 2022-07-29 09:13:46 +02:00
aabb.cpp Ported form godot4: Reformat structure string operators 2022-08-16 22:46:24 +02:00
aabb.h Now all Variant math types are structs. 2022-08-16 22:09:26 +02:00
audio_frame.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
audio_frame.h Ensure AudioFrame variables l and r are always initialised 2022-07-29 11:02:34 +02:00
basis.cpp Ported form godot4: Reformat structure string operators 2022-08-16 22:46:24 +02:00
basis.h Now all Variant math types are structs. 2022-08-16 22:09:26 +02:00
bsp_tree.cpp Backported improvements to AABB from Godot 4. Also made sure all eligible methods are bound. 2022-08-13 18:21:54 +02:00
bsp_tree.h Clang format all files. 2022-03-18 19:00:13 +01:00
bvh_abb.h Clang format all files. 2022-03-18 19:00:13 +01:00
bvh_cull.inc Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
bvh_debug.inc Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
bvh_integrity.inc Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
bvh_logic.inc Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
bvh_misc.inc Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
bvh_pair.inc Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
bvh_public.inc Fixup BVH debugging statements 2022-07-29 23:20:04 +02:00
bvh_refit.inc Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
bvh_split.inc Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
bvh_structs.inc Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
bvh_tree.h Clang format all files. 2022-03-18 19:00:13 +01:00
bvh.h Fixup BVH debugging statements 2022-07-29 23:20:04 +02:00
convex_hull.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
convex_hull.h Clang format all files. 2022-03-18 19:00:13 +01:00
delaunay.h Ported improvements to Vector2, Vector2i, Vector3, Vector3i, Vector4, and Vector4i from Godot4. 2022-08-15 16:13:21 +02:00
disjoint_set.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
disjoint_set.h Clang format all files. 2022-03-18 19:00:13 +01:00
expression.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
expression.h Clang format all files. 2022-03-18 19:00:13 +01:00
face3.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
face3.h Now all Variant math types are structs. 2022-08-16 22:09:26 +02:00
geometry.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
geometry.h Now Vector2i is in it's own header and cpp file. 2022-03-21 01:50:02 +01:00
math_defs.h Backported some improvements to Rect2 from Godot4. Also bound all eligible methods. 2022-08-14 13:15:22 +02:00
math_fieldwise.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
math_fieldwise.h Clang format all files. 2022-03-18 19:00:13 +01:00
math_funcs.cpp Backported the improvements to the Math class from Godot4. 2022-08-13 16:49:47 +02:00
math_funcs.h Backported the improvements to the Math class from Godot4. 2022-08-13 16:49:47 +02:00
octree_definition.inc Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
octree.h Clang format all files. 2022-03-18 19:00:13 +01:00
plane.cpp Ported form godot4: Reformat structure string operators 2022-08-16 22:46:24 +02:00
plane.h Now all Variant math types are structs. 2022-08-16 22:09:26 +02:00
projection.cpp Ported form godot4: Reformat structure string operators 2022-08-16 22:46:24 +02:00
projection.h Add working bindings for Projection's get_projection_plane. 2022-08-16 22:33:56 +02:00
quaternion.cpp Backported improvements to Quaternion from Godot4. Also bound all eligible methods. 2022-08-15 13:00:32 +02:00
quaternion.h Now all Variant math types are structs. 2022-08-16 22:09:26 +02:00
quick_hull.cpp Ported: Fix warnings found by Emscripten 3.1.10 2022-07-27 18:39:35 +02:00
quick_hull.h Clang format all files. 2022-03-18 19:00:13 +01:00
random_number_generator.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
random_number_generator.h Backported the improvements to the Math class from Godot4. 2022-08-13 16:49:47 +02:00
random_pcg.cpp Backported the improvements to the Math class from Godot4. 2022-08-13 16:49:47 +02:00
random_pcg.h Backported the improvements to the Math class from Godot4. 2022-08-13 16:49:47 +02:00
rect2.cpp Renamed elements in Transform2D to columns. 2022-08-14 15:37:05 +02:00
rect2.h Backported some improvements to Rect2 from Godot4. Also bound all eligible methods. 2022-08-14 13:15:22 +02:00
rect2i.cpp Also did Rect2i. 2022-08-14 14:00:32 +02:00
rect2i.h Also did Rect2i. 2022-08-14 14:00:32 +02:00
SCsub Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
transform_2d.cpp Ported form godot4: Reformat structure string operators 2022-08-16 22:46:24 +02:00
transform_2d.h Backported some improvements to Transform2D from Godot4. Also bound all eligible methods. 2022-08-14 19:19:51 +02:00
transform_interpolator.cpp Renamed elements in Basis to rows. 2022-08-13 19:07:59 +02:00
transform_interpolator.h Now all Variant math types are structs. 2022-08-16 22:09:26 +02:00
transform.cpp Ported form godot4: Reformat structure string operators 2022-08-16 22:46:24 +02:00
transform.h Now all Variant math types are structs. 2022-08-16 22:09:26 +02:00
triangle_mesh.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
triangle_mesh.h Clang format all files. 2022-03-18 19:00:13 +01:00
triangulate.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
triangulate.h Ported improvements to Vector2, Vector2i, Vector3, Vector3i, Vector4, and Vector4i from Godot4. 2022-08-15 16:13:21 +02:00
vector2.cpp Ported improvements to Vector2, Vector2i, Vector3, Vector3i, Vector4, and Vector4i from Godot4. 2022-08-15 16:13:21 +02:00
vector2.h Ported improvements to Vector2, Vector2i, Vector3, Vector3i, Vector4, and Vector4i from Godot4. 2022-08-15 16:13:21 +02:00
vector2i.cpp Ported improvements to Vector2, Vector2i, Vector3, Vector3i, Vector4, and Vector4i from Godot4. 2022-08-15 16:13:21 +02:00
vector2i.h Ported improvements to Vector2, Vector2i, Vector3, Vector3i, Vector4, and Vector4i from Godot4. 2022-08-15 16:13:21 +02:00
vector3.cpp Ported improvements to Vector2, Vector2i, Vector3, Vector3i, Vector4, and Vector4i from Godot4. 2022-08-15 16:13:21 +02:00
vector3.h Now all Variant math types are structs. 2022-08-16 22:09:26 +02:00
vector3i.cpp Ported improvements to Vector2, Vector2i, Vector3, Vector3i, Vector4, and Vector4i from Godot4. 2022-08-15 16:13:21 +02:00
vector3i.h Ported improvements to Vector2, Vector2i, Vector3, Vector3i, Vector4, and Vector4i from Godot4. 2022-08-15 16:13:21 +02:00
vector4.cpp Ported improvements to Vector2, Vector2i, Vector3, Vector3i, Vector4, and Vector4i from Godot4. 2022-08-15 16:13:21 +02:00
vector4.h Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
vector4i.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
vector4i.h Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00