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a_star.cpp
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Added missing p_bidirectional to AStar2D methods
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2022-07-29 09:13:46 +02:00 |
a_star.h
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Added missing p_bidirectional to AStar2D methods
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2022-07-29 09:13:46 +02:00 |
aabb.cpp
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Ported form godot4: Reformat structure string operators
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2022-08-16 22:46:24 +02:00 |
aabb.h
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Now all Variant math types are structs.
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2022-08-16 22:09:26 +02:00 |
audio_frame.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
audio_frame.h
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Ensure AudioFrame variables l and r are always initialised
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2022-07-29 11:02:34 +02:00 |
basis.cpp
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Ported form godot4: Reformat structure string operators
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2022-08-16 22:46:24 +02:00 |
basis.h
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Now all Variant math types are structs.
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2022-08-16 22:09:26 +02:00 |
bsp_tree.cpp
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Backported improvements to AABB from Godot 4. Also made sure all eligible methods are bound.
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2022-08-13 18:21:54 +02:00 |
bsp_tree.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
bvh_abb.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
bvh_cull.inc
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
bvh_debug.inc
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
bvh_integrity.inc
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
bvh_logic.inc
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
bvh_misc.inc
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
bvh_pair.inc
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
bvh_public.inc
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Fixup BVH debugging statements
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2022-07-29 23:20:04 +02:00 |
bvh_refit.inc
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
bvh_split.inc
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
bvh_structs.inc
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
bvh_tree.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
bvh.h
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Fixup BVH debugging statements
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2022-07-29 23:20:04 +02:00 |
convex_hull.cpp
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
convex_hull.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
delaunay.h
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Ported improvements to Vector2, Vector2i, Vector3, Vector3i, Vector4, and Vector4i from Godot4.
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2022-08-15 16:13:21 +02:00 |
disjoint_set.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
disjoint_set.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
expression.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
expression.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
face3.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
face3.h
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Now all Variant math types are structs.
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2022-08-16 22:09:26 +02:00 |
geometry.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
geometry.h
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Now Vector2i is in it's own header and cpp file.
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2022-03-21 01:50:02 +01:00 |
math_defs.h
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Backported some improvements to Rect2 from Godot4. Also bound all eligible methods.
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2022-08-14 13:15:22 +02:00 |
math_fieldwise.cpp
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
math_fieldwise.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
math_funcs.cpp
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Backported the improvements to the Math class from Godot4.
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2022-08-13 16:49:47 +02:00 |
math_funcs.h
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Backported the improvements to the Math class from Godot4.
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2022-08-13 16:49:47 +02:00 |
octree_definition.inc
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
octree.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
plane.cpp
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Ported form godot4: Reformat structure string operators
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2022-08-16 22:46:24 +02:00 |
plane.h
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Now all Variant math types are structs.
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2022-08-16 22:09:26 +02:00 |
projection.cpp
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Ported form godot4: Reformat structure string operators
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2022-08-16 22:46:24 +02:00 |
projection.h
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Add working bindings for Projection's get_projection_plane.
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2022-08-16 22:33:56 +02:00 |
quaternion.cpp
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Backported improvements to Quaternion from Godot4. Also bound all eligible methods.
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2022-08-15 13:00:32 +02:00 |
quaternion.h
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Now all Variant math types are structs.
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2022-08-16 22:09:26 +02:00 |
quick_hull.cpp
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Ported: Fix warnings found by Emscripten 3.1.10
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2022-07-27 18:39:35 +02:00 |
quick_hull.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
random_number_generator.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
random_number_generator.h
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Backported the improvements to the Math class from Godot4.
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2022-08-13 16:49:47 +02:00 |
random_pcg.cpp
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Backported the improvements to the Math class from Godot4.
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2022-08-13 16:49:47 +02:00 |
random_pcg.h
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Backported the improvements to the Math class from Godot4.
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2022-08-13 16:49:47 +02:00 |
rect2.cpp
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Renamed elements in Transform2D to columns.
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2022-08-14 15:37:05 +02:00 |
rect2.h
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Backported some improvements to Rect2 from Godot4. Also bound all eligible methods.
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2022-08-14 13:15:22 +02:00 |
rect2i.cpp
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Also did Rect2i.
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2022-08-14 14:00:32 +02:00 |
rect2i.h
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Also did Rect2i.
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2022-08-14 14:00:32 +02:00 |
SCsub
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
transform_2d.cpp
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Ported form godot4: Reformat structure string operators
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2022-08-16 22:46:24 +02:00 |
transform_2d.h
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Backported some improvements to Transform2D from Godot4. Also bound all eligible methods.
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2022-08-14 19:19:51 +02:00 |
transform_interpolator.cpp
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Renamed elements in Basis to rows.
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2022-08-13 19:07:59 +02:00 |
transform_interpolator.h
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Now all Variant math types are structs.
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2022-08-16 22:09:26 +02:00 |
transform.cpp
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Ported form godot4: Reformat structure string operators
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2022-08-16 22:46:24 +02:00 |
transform.h
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Now all Variant math types are structs.
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2022-08-16 22:09:26 +02:00 |
triangle_mesh.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
triangle_mesh.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
triangulate.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
triangulate.h
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Ported improvements to Vector2, Vector2i, Vector3, Vector3i, Vector4, and Vector4i from Godot4.
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2022-08-15 16:13:21 +02:00 |
vector2.cpp
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Ported improvements to Vector2, Vector2i, Vector3, Vector3i, Vector4, and Vector4i from Godot4.
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2022-08-15 16:13:21 +02:00 |
vector2.h
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Ported improvements to Vector2, Vector2i, Vector3, Vector3i, Vector4, and Vector4i from Godot4.
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2022-08-15 16:13:21 +02:00 |
vector2i.cpp
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Ported improvements to Vector2, Vector2i, Vector3, Vector3i, Vector4, and Vector4i from Godot4.
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2022-08-15 16:13:21 +02:00 |
vector2i.h
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Ported improvements to Vector2, Vector2i, Vector3, Vector3i, Vector4, and Vector4i from Godot4.
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2022-08-15 16:13:21 +02:00 |
vector3.cpp
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Ported improvements to Vector2, Vector2i, Vector3, Vector3i, Vector4, and Vector4i from Godot4.
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2022-08-15 16:13:21 +02:00 |
vector3.h
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Now all Variant math types are structs.
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2022-08-16 22:09:26 +02:00 |
vector3i.cpp
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Ported improvements to Vector2, Vector2i, Vector3, Vector3i, Vector4, and Vector4i from Godot4.
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2022-08-15 16:13:21 +02:00 |
vector3i.h
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Ported improvements to Vector2, Vector2i, Vector3, Vector3i, Vector4, and Vector4i from Godot4.
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2022-08-15 16:13:21 +02:00 |
vector4.cpp
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Ported improvements to Vector2, Vector2i, Vector3, Vector3i, Vector4, and Vector4i from Godot4.
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2022-08-15 16:13:21 +02:00 |
vector4.h
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
vector4i.cpp
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
vector4i.h
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |