pandemonium_engine/editor/directory_create_dialog.cpp

179 lines
6.6 KiB
C++

/*************************************************************************/
/* directory_create_dialog.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "directory_create_dialog.h"
#include "core/os/dir_access.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "scene/gui/box_container.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/panel_container.h"
static String sanitize_input(const String &p_path) {
String path = p_path.strip_edges();
if (path.ends_with("/")) {
path = path.left(path.length() - 1);
}
return path;
}
String DirectoryCreateDialog::_validate_path(const String &p_path) const {
if (p_path.empty()) {
return TTR("Folder name cannot be empty.");
}
const Vector<String> parts = p_path.split("/");
for (int i = 0; i < parts.size(); i++) {
const String part = parts[i];
if (part.empty()) {
return TTR("Folder name cannot be empty.");
}
if (p_path.find("\\") != -1 || p_path.find(":") != -1 || p_path.find("*") != -1 ||
p_path.find("|") != -1 || p_path.find(">") != -1 || p_path.ends_with(".") || p_path.ends_with(" ")) {
return TTR("Folder name contains invalid characters.");
}
}
DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
da->change_dir(base_dir);
if (da->file_exists(p_path)) {
return TTR("File with that name already exists.");
}
if (da->dir_exists(p_path)) {
return TTR("Folder with that name already exists.");
}
return String();
}
void DirectoryCreateDialog::_on_dir_path_changed(const String &p_text) {
const String path = sanitize_input(p_text);
const String error = _validate_path(path);
if (error.empty()) {
status_label->add_theme_color_override("font_color", get_theme_color("success_color", "Editor"));
if (path.find("/") != -1) {
status_label->set_text(TTR("Using slashes in folder names will create subfolders recursively."));
} else {
status_label->set_text(TTR("Folder name is valid."));
}
} else {
status_label->add_theme_color_override("font_color", get_theme_color("error_color", "Editor"));
status_label->set_text(error);
}
get_ok()->set_disabled(!error.empty());
}
void DirectoryCreateDialog::ok_pressed() {
const String path = sanitize_input(dir_path->get_text());
// The OK button should be disabled if the path is invalid, but just in case.
const String error = _validate_path(path);
ERR_FAIL_COND_MSG(!error.empty(), error);
Error err;
DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
err = da->change_dir(base_dir);
ERR_FAIL_COND_MSG(err != OK, "Cannot open directory '" + base_dir + "'.");
print_verbose("Making folder " + path + " in " + base_dir);
err = da->make_dir_recursive(path);
if (err == OK) {
emit_signal("dir_created");
} else {
EditorNode::get_singleton()->show_warning(TTR("Could not create folder."));
}
hide();
}
void DirectoryCreateDialog::_post_popup() {
ConfirmationDialog::_post_popup();
label->set_text(vformat(TTR("Create new folder in %s:"), base_dir));
minimum_size_changed();
dir_path->grab_focus();
}
void DirectoryCreateDialog::config(const String &p_base_dir) {
base_dir = p_base_dir;
label->set_text(""); // Set the correct text later in _post_popup to avoid GH-47005.
dir_path->set_text("new folder");
dir_path->select_all();
_on_dir_path_changed(dir_path->get_text());
}
void DirectoryCreateDialog::_bind_methods() {
ClassDB::bind_method(D_METHOD("_on_dir_path_changed"), &DirectoryCreateDialog::_on_dir_path_changed);
ADD_SIGNAL(MethodInfo("dir_created"));
}
void DirectoryCreateDialog::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_THEME_CHANGED: {
status_panel->add_theme_style_override("panel", get_theme_stylebox("bg", "Tree"));
} break;
}
}
DirectoryCreateDialog::DirectoryCreateDialog() {
set_title(TTR("Create Folder"));
set_custom_minimum_size(Size2i(480, 0) * EDSCALE);
VBoxContainer *vb = memnew(VBoxContainer);
add_child(vb);
label = memnew(Label);
label->set_autowrap(true);
vb->add_child(label);
dir_path = memnew(LineEdit);
dir_path->connect("text_changed", this, "_on_dir_path_changed");
vb->add_child(dir_path);
register_text_enter(dir_path);
Control *spacing = memnew(Control);
spacing->set_custom_minimum_size(Size2(0, 10 * EDSCALE));
vb->add_child(spacing);
status_panel = memnew(PanelContainer);
status_panel->set_v_size_flags(Control::SIZE_EXPAND_FILL);
vb->add_child(status_panel);
status_label = memnew(Label);
status_label->set_v_size_flags(Control::SIZE_EXPAND_FILL);
status_panel->add_child(status_label);
}