pandemonium_engine/modules/rtile_map
2022-03-17 19:35:23 +01:00
..
.gitignore
config.py Run godot's formatting script. 2022-03-16 09:02:48 +01:00
LICENSE Run godot's formatting script. 2022-03-16 09:02:48 +01:00
README.md
register_types.cpp
register_types.h
SCsub Run godot's formatting script. 2022-03-16 09:02:48 +01:00
tile_map_editor_plugin.cpp
tile_map_editor_plugin.h
tile_map.cpp Moved more includes to cpp files. 2022-03-17 19:35:23 +01:00
tile_map.h
tile_set_editor_plugin.cpp
tile_set_editor_plugin.h
tile_set.cpp
tile_set.h

RTileMap

Godot's TileMap but as an engine module, with a few smaller features added.

The tilemap classes will be prefixed with R, so it compiles cleanly with the built in TileMap class.

Building

  1. Get the source code for the engine.

git clone -b 3.x https://github.com/godotengine/godot.git godot

  1. Go into Godot's modules directory.
cd ./godot/modules/
  1. Clone this repository
git clone https://github.com/Relintai/rtile_map.git rtile_map
  1. Build Godot. Tutorial