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blocky
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Replaced MESH_UTILS_PRESENT defines aswell.
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2022-10-05 14:35:44 +02:00 |
cubic
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Replaced MESH_UTILS_PRESENT defines aswell.
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2022-10-05 14:35:44 +02:00 |
default
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Replaced MESH_UTILS_PRESENT defines aswell.
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2022-10-05 14:35:44 +02:00 |
jobs
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Don't bind _execute() method in ThreadPoolJob derived classes, as it's not needed anymore.
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2023-06-05 14:15:49 +02:00 |
marching_cubes
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Replaced MESH_UTILS_PRESENT defines aswell.
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2022-10-05 14:35:44 +02:00 |
block_voxel_structure.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
block_voxel_structure.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
environment_data.cpp
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Renamed the files aswell.
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2022-08-29 17:33:10 +02:00 |
environment_data.h
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Renamed the files aswell.
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2022-08-29 17:33:10 +02:00 |
voxel_chunk.cpp
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Backported from godot4: Rework Navigation Avoidance
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2023-06-10 20:58:49 +02:00 |
voxel_chunk.h
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Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell.
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2022-10-05 12:54:17 +02:00 |
voxel_structure.cpp
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Cleanups to voxelman.
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2022-03-18 00:54:25 +01:00 |
voxel_structure.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
voxel_world_editor.cpp
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Fix voxelman's editor setting.
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2022-10-11 22:09:09 +02:00 |
voxel_world_editor.h
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Make sure that the editor can be built even when the new code_editor module is disabled.
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2023-02-17 23:20:10 +01:00 |
voxel_world.cpp
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Backported from godot4: Rework Navigation Avoidance
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2023-06-10 20:58:49 +02:00 |
voxel_world.h
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Now VoxelWorld and TerrainWorld inherits from Spatial instead of Navigation, and Terrain2DWorld inherits from Node2D insteaf of Navigation2D, as there is now a proper NavigationServer. Also this will make Node hieararchies involvig them more versatile.
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2023-08-24 18:55:21 +02:00 |