mirror of
https://github.com/Relintai/pandemonium_engine.git
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107 lines
4.5 KiB
C++
107 lines
4.5 KiB
C++
/*************************************************************************/
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/* style_box_editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "style_box_editor_plugin.h"
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#include "core/math/rect2.h"
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#include "core/math/vector2.h"
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#include "core/object/class_db.h"
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#include "core/os/memory.h"
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#include "editor/editor_scale.h"
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#include "scene/main/control.h"
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class EditorNode;
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bool EditorInspectorPluginStyleBox::can_handle(Object *p_object) {
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return Object::cast_to<StyleBox>(p_object) != nullptr;
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}
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void EditorInspectorPluginStyleBox::parse_begin(Object *p_object) {
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Ref<StyleBox> sb = Ref<StyleBox>(Object::cast_to<StyleBox>(p_object));
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StyleBoxPreview *preview = memnew(StyleBoxPreview);
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preview->edit(sb);
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add_custom_control(preview);
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}
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bool EditorInspectorPluginStyleBox::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage) {
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return false; //do not want
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}
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void EditorInspectorPluginStyleBox::parse_end() {
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}
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void StyleBoxPreview::edit(const Ref<StyleBox> &p_stylebox) {
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if (stylebox.is_valid()) {
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stylebox->disconnect("changed", this, "_sb_changed");
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}
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stylebox = p_stylebox;
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if (p_stylebox.is_valid()) {
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preview->add_theme_style_override("panel", stylebox);
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stylebox->connect("changed", this, "_sb_changed");
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}
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_sb_changed();
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}
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void StyleBoxPreview::_sb_changed() {
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preview->update();
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}
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void StyleBoxPreview::_redraw() {
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if (stylebox.is_valid()) {
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Rect2 preview_rect = preview->get_rect();
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// Re-adjust preview panel to fit all drawn content
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Rect2 draw_rect = stylebox->get_draw_rect(preview_rect);
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preview_rect.size -= draw_rect.size - preview_rect.size;
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preview_rect.position -= draw_rect.position - preview_rect.position;
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preview->draw_style_box(stylebox, preview_rect);
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}
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}
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void StyleBoxPreview::_bind_methods() {
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ClassDB::bind_method("_sb_changed", &StyleBoxPreview::_sb_changed);
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ClassDB::bind_method("_redraw", &StyleBoxPreview::_redraw);
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}
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StyleBoxPreview::StyleBoxPreview() {
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preview = memnew(Control);
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preview->set_custom_minimum_size(Size2(0, 150 * EDSCALE));
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preview->set_clip_contents(true);
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preview->connect("draw", this, "_redraw");
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add_margin_child(TTR("Preview:"), preview);
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}
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StyleBoxEditorPlugin::StyleBoxEditorPlugin(EditorNode *p_node) {
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Ref<EditorInspectorPluginStyleBox> inspector_plugin;
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inspector_plugin.instance();
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add_inspector_plugin(inspector_plugin);
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}
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