pandemonium_engine/platform/android
Relintai 91e598aa7b Ported: SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines
- `_DEBUG` is MSVC specific so it didn't make much sense to define for
  Android and iOS builds.
- iOS was the only platform to define `DEBUG`. We don't use it anywhere
  outside thirdparty code, which we usually don't intend to debug, so it
  seems better to be consistent with other platforms.
- Consistently define `NDEBUG` to disable assert behavior in both `release`
  and `release_debug` targets. This used to be set for `release` for all
  platforms, and `release_debug` for Android and iOS only.
- Due to the above, I removed the only use we made of `assert()` in Godot
  code, which was only implemented for Unix anyway, should have been
  `DEV_ENABLED`, and is in PoolAllocator which we don't actually use.
- The denoise and recast modules keep defining `NDEBUG` even for the `debug`
  target as we don't want OIDN and Embree asserting all over the place.
- akien-mga
b0b759e6da
2022-12-22 17:42:54 +01:00
..
api Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
export fix exporting Android APPLICATION_ATTRIBS (3.X) 2022-11-30 14:42:07 +01:00
java handle ambiguous input events as touch events 2022-12-22 13:56:16 +01:00
plugin Fix include. 2022-08-17 18:12:48 +02:00
android_input_handler.cpp Fix android build. 2022-11-30 19:33:24 +01:00
android_input_handler.h Ported: Fix incorrect Android scancodes - madmiraal 2022-11-30 18:58:00 +01:00
android_keys_utils.cpp Fix typo. 2022-11-30 19:36:35 +01:00
android_keys_utils.h Ported: Fix incorrect Android scancodes - madmiraal 2022-11-30 18:58:00 +01:00
audio_driver_opensl.cpp
audio_driver_opensl.h
detect.py Ported: SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines 2022-12-22 17:42:54 +01:00
dir_access_jandroid.cpp Small improvements to the android platform. 2022-09-17 16:31:49 +02:00
dir_access_jandroid.h Fix inconsistent override warning. 2022-09-17 00:40:05 +02:00
file_access_android.cpp Small improvements to the android platform. 2022-09-17 16:31:49 +02:00
file_access_android.h Ported: Add full support for Android scoped storage. 2022-07-29 19:24:07 +02:00
file_access_filesystem_jandroid.cpp Ported: Fix issue preventing the Android Editor from displaying the project content 2022-08-19 02:23:57 +02:00
file_access_filesystem_jandroid.h Ported: Fix issue preventing the Android Editor from displaying the project content 2022-08-19 02:23:57 +02:00
java_class_wrapper.cpp
java_pandemonium_io_wrapper.cpp Fix android build. 2022-08-19 16:21:38 +02:00
java_pandemonium_io_wrapper.h Ported: Add support for multiple virtual keyboard types - brianwinterpixel 2022-08-19 16:18:53 +02:00
java_pandemonium_lib_jni.cpp Ported: Fix incorrect Android scancodes - madmiraal 2022-11-30 18:58:00 +01:00
java_pandemonium_lib_jni.h Ported: Fix incorrect Android scancodes - madmiraal 2022-11-30 18:58:00 +01:00
java_pandemonium_view_wrapper.cpp Ported: Add support for pointer capture - m4gr3d 2022-11-13 01:13:22 +01:00
java_pandemonium_view_wrapper.h Ported: Add support for pointer capture - m4gr3d 2022-11-13 01:13:22 +01:00
java_pandemonium_wrapper.cpp Fix jni class access string. 2022-10-12 13:56:47 +02:00
java_pandemonium_wrapper.h Ported: Add cursor shape support for the Android platform - m4gr3d 2022-10-08 19:03:10 +02:00
jni_utils.cpp
jni_utils.h Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
logo.png
net_socket_android.cpp
net_socket_android.h
os_android.cpp Ported: Add support for pointer capture - m4gr3d 2022-11-13 01:13:22 +01:00
os_android.h Ported: Add cursor shape support for the Android platform - m4gr3d 2022-10-08 19:03:10 +02:00
platform_config.h
power_android.cpp Moved the error macros. 2022-08-17 15:14:19 +02:00
power_android.h
README.md
run_icon.png
SCsub Ported: Add cursor shape support for the Android platform - m4gr3d 2022-10-08 19:03:10 +02:00
string_android.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
thread_jandroid.cpp
thread_jandroid.h

Android platform port

This folder contains the Java and C++ (JNI) code for the Android platform port, using Gradle as a build system.

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the Android logo usage guidelines:

The Android robot is reproduced or modified from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License.