pandemonium_engine/modules/voxelman/world
2023-10-13 21:00:25 +02:00
..
blocky Replaced MESH_UTILS_PRESENT defines aswell. 2022-10-05 14:35:44 +02:00
cubic Replaced MESH_UTILS_PRESENT defines aswell. 2022-10-05 14:35:44 +02:00
default Replaced MESH_UTILS_PRESENT defines aswell. 2022-10-05 14:35:44 +02:00
jobs Implemented PropDataStaticBody handling for TerrainPropJob and VoxelPropJob. 2023-10-13 21:00:25 +02:00
marching_cubes Replaced MESH_UTILS_PRESENT defines aswell. 2022-10-05 14:35:44 +02:00
block_voxel_structure.cpp
block_voxel_structure.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
environment_data.cpp Renamed the files aswell. 2022-08-29 17:33:10 +02:00
environment_data.h Renamed the files aswell. 2022-08-29 17:33:10 +02:00
voxel_chunk.cpp Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
voxel_chunk.h Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell. 2022-10-05 12:54:17 +02:00
voxel_structure.cpp Cleanups to voxelman. 2022-03-18 00:54:25 +01:00
voxel_structure.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
voxel_world_editor.cpp Added separators to TerrainWorldEditor and VoxelWorldEditor's toolbars. 2023-09-03 13:43:58 +02:00
voxel_world_editor.h Make sure that the editor can be built even when the new code_editor module is disabled. 2023-02-17 23:20:10 +01:00
voxel_world.cpp Codestyle fixes. 2023-10-13 20:59:57 +02:00
voxel_world.h Now VoxelWorld and TerrainWorld inherits from Spatial instead of Navigation, and Terrain2DWorld inherits from Node2D insteaf of Navigation2D, as there is now a proper NavigationServer. Also this will make Node hieararchies involvig them more versatile. 2023-08-24 18:55:21 +02:00