pandemonium_engine/modules/cscript
2023-09-06 21:52:30 +02:00
..
doc_classes Updated the links in the docs. 2023-08-29 22:33:15 +02:00
editor Ported: Highlight control flow keywords with a different color. This makes them easier to distinguish from other keywords. 2023-02-21 13:20:25 +01:00
icons Added a new cscript module. It's a copy of gdscript, and it's build is disabled for now. I plan to experiment with it to have a scripting language that's syntax is as close to c (c++) as possible. 2022-07-12 12:20:34 +02:00
config.py The CScript module is now disabled by default. It will get re-enabled once it gets finished. 2023-09-06 21:52:30 +02:00
cscript_compiler.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
cscript_compiler.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
cscript_editor.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
cscript_function.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
cscript_function.h Moved around more classes in core. 2022-08-17 16:01:01 +02:00
cscript_functions.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
cscript_functions.h Moved Variant related classes under a variant folder in core. 2022-08-17 13:17:12 +02:00
cscript_parser.cpp Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript) 2023-09-06 01:45:29 +02:00
cscript_parser.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
cscript_tokenizer.cpp Ported: Use hash table for GDScript parsing 2023-03-18 09:44:01 +01:00
cscript_tokenizer.h Ported: Use hash table for GDScript parsing 2023-03-18 09:44:01 +01:00
cscript.cpp Ported: Fix custom res caching sub-res even if no-cache 2023-08-30 12:55:37 +02:00
cscript.h Use NULLs. 2023-08-30 13:24:46 +02:00
register_types.cpp Ported: Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter 2023-02-21 01:30:59 +01:00
register_types.h Added module initialization levels (similar idea to what's in godot4, although I added more). 2023-01-15 11:46:13 +01:00
SCsub Added a new cscript module. It's a copy of gdscript, and it's build is disabled for now. I plan to experiment with it to have a scripting language that's syntax is as close to c (c++) as possible. 2022-07-12 12:20:34 +02:00