pandemonium_engine/servers
lawnjelly 909acac329 Discrete Level of Detail
Add scene side discrete level of detail.

New node `LOD` for UI, and `LODManager` within `World` for automatically updating child visibilities based on distance from cameras.
2024-04-06 12:06:01 +02:00
..
audio
disabled Disabled the WindowServer for now. 2024-02-08 23:45:33 +01:00
navigation Don't print error when there is no default NavigationMeshGenerator. 2024-01-02 13:05:52 +01:00
physics
physics_2d
rendering Discrete Level of Detail 2024-04-06 12:06:01 +02:00
audio_server.cpp
audio_server.h
navigation_2d_server.cpp
navigation_2d_server.h
navigation_server.cpp
navigation_server.h
physics_2d_server.cpp
physics_2d_server.h
physics_server.cpp
physics_server.h
register_server_types.cpp Disabled the WindowServer for now. 2024-02-08 23:45:33 +01:00
register_server_types.h
rendering_server_callbacks.cpp
rendering_server_callbacks.h
rendering_server.cpp Discrete Level of Detail 2024-04-06 12:06:01 +02:00
rendering_server.h Discrete Level of Detail 2024-04-06 12:06:01 +02:00
SCsub
server_wrap_mt_common.h