.. |
shaders
|
Ported: SCons: Properly track codegen script dependency for generated GLES headers - akien-mga
|
2022-07-29 16:44:33 +02:00 |
rasterizer_canvas_base_gles2.cpp
|
Backported the improvements to Transform from Godot4.
|
2022-08-14 20:35:11 +02:00 |
rasterizer_canvas_base_gles2.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
rasterizer_canvas_gles2.cpp
|
Ported: More low priority redraw request cases
|
2022-07-28 19:15:06 +02:00 |
rasterizer_canvas_gles2.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
rasterizer_gles2.cpp
|
Mass replaced godot to pandemonium.
|
2022-03-23 20:46:05 +01:00 |
rasterizer_gles2.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
rasterizer_scene_gles2.cpp
|
Fixed lights.
|
2022-07-31 01:32:43 +02:00 |
rasterizer_scene_gles2.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
rasterizer_storage_gles2.cpp
|
Renamed elements in Transform2D to columns.
|
2022-08-14 15:37:05 +02:00 |
rasterizer_storage_gles2.h
|
Ported: Fix skeleton 2D stale bounding rect
|
2022-08-07 16:01:27 +02:00 |
SCsub
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
shader_compiler_gles2.cpp
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
shader_compiler_gles2.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
shader_gles2.cpp
|
Renamed elements in Transform2D to columns.
|
2022-08-14 15:37:05 +02:00 |
shader_gles2.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |