pandemonium_engine/platform/android
Relintai 9022a74db3 Ported from godot: Fix Android input routing logic when using a hardware keyboard
When a hardware keyboard is connected, all key events come through so we can route them directly to the engine.
This is not the case for soft keyboards, for which the current logic was designed as it requires extra processing.
- m4gr3d
620fdd1f07
2023-10-02 17:10:27 +02:00
..
api Fix JNI method names and java class lookup names in the android backend. 2023-08-31 21:59:44 +02:00
export Fix JNI method names and java class lookup names in the android backend. 2023-08-31 21:59:44 +02:00
java Ported from godot: Fix Android input routing logic when using a hardware keyboard 2023-10-02 17:10:27 +02:00
plugin Fix JNI method names and java class lookup names in the android backend. 2023-08-31 21:59:44 +02:00
android_input_handler.cpp Ported: Augment the InputEvent class with a CANCELED state 2023-06-11 10:26:23 +02:00
android_input_handler.h Ported: Augment the InputEvent class with a CANCELED state 2023-06-11 10:26:23 +02:00
android_keys_utils.cpp Fix typo. 2022-11-30 19:36:35 +01:00
android_keys_utils.h Add support for DPAD Center key of Android TV remote controller 2023-08-30 11:12:51 +02:00
audio_driver_opensl.cpp Ported: Fix issue causing the Android editor to crash when creating a new AudioStreamMicrophone 2023-06-11 13:40:47 +02:00
audio_driver_opensl.h Clang format all files. 2022-03-18 19:00:13 +01:00
detect.py Ported: SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines 2022-12-22 17:42:54 +01:00
dir_access_jandroid.cpp Small improvements to the android platform. 2022-09-17 16:31:49 +02:00
dir_access_jandroid.h Fix inconsistent override warning. 2022-09-17 00:40:05 +02:00
file_access_android.cpp Small improvements to the android platform. 2022-09-17 16:31:49 +02:00
file_access_android.h Ported: Add full support for Android scoped storage. 2022-07-29 19:24:07 +02:00
file_access_filesystem_jandroid.cpp Ported: Fix issue preventing the Android Editor from displaying the project content 2022-08-19 02:23:57 +02:00
file_access_filesystem_jandroid.h Ported: Fix issue preventing the Android Editor from displaying the project content 2022-08-19 02:23:57 +02:00
java_class_wrapper.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
java_pandemonium_io_wrapper.cpp Fix android build. 2022-08-19 16:21:38 +02:00
java_pandemonium_io_wrapper.h Fix JNI method names and java class lookup names in the android backend. 2023-08-31 21:59:44 +02:00
java_pandemonium_lib_jni.cpp Fix JNI method names and java class lookup names in the android backend. 2023-08-31 21:59:44 +02:00
java_pandemonium_lib_jni.h Fix JNI method names and java class lookup names in the android backend. 2023-08-31 21:59:44 +02:00
java_pandemonium_view_wrapper.cpp Fix android build. 2023-06-11 13:46:15 +02:00
java_pandemonium_view_wrapper.h Ported: Improve touchpad and mouse support for the Android editor 2023-06-11 13:29:53 +02:00
java_pandemonium_wrapper.cpp Fix JNI method names and java class lookup names in the android backend. 2023-08-31 21:59:44 +02:00
java_pandemonium_wrapper.h Implemented switching between the running game and the editor in the android editor. 2023-06-15 10:21:23 +02:00
jni_utils.cpp Fix JNI method names and java class lookup names in the android backend. 2023-08-31 21:59:44 +02:00
jni_utils.h Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
logo.png Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
net_socket_android.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
net_socket_android.h Clang format all files. 2022-03-18 19:00:13 +01:00
os_android.cpp Implemented switching between the running game and the editor in the android editor. 2023-06-15 10:21:23 +02:00
os_android.h Implemented switching between the running game and the editor in the android editor. 2023-06-15 10:21:23 +02:00
platform_config.h Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
power_android.cpp Moved the error macros. 2022-08-17 15:14:19 +02:00
power_android.h Clang format all files. 2022-03-18 19:00:13 +01:00
README.md Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
run_icon.png Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
SCsub Ported: Add cursor shape support for the Android platform - m4gr3d 2022-10-08 19:03:10 +02:00
string_android.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
thread_jandroid.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
thread_jandroid.h Clang format all files. 2022-03-18 19:00:13 +01:00

Android platform port

This folder contains the Java and C++ (JNI) code for the Android platform port, using Gradle as a build system.

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the Android logo usage guidelines:

The Android robot is reproduced or modified from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License.