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https://github.com/Relintai/pandemonium_engine.git
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12eba08f8c
When using the command line debugger (godot -d) on Unix systems, when entering an EOF (ctrl+D), the debugger enters an infinite loop. Adding a check for EOF in the debugger loop exits the debugger when EOF is entered. Fixes #50170. (cherry picked from commit 4ecad8dea30859a5acbac41fe0e647c7bb6a53cc) |
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.. | ||
class_db.cpp | ||
class_db.h | ||
func_ref.cpp | ||
func_ref.h | ||
make_binders.py | ||
message_queue.cpp | ||
message_queue.h | ||
method_bind.cpp | ||
method_bind.h | ||
object_id.h | ||
object_rc.h | ||
object.cpp | ||
object.h | ||
ref_ptr.cpp | ||
ref_ptr.h | ||
reference.cpp | ||
reference.h | ||
resource.cpp | ||
resource.h | ||
script_debugger_local.cpp | ||
script_debugger_local.h | ||
script_language.cpp | ||
script_language.h | ||
SCsub | ||
undo_redo.cpp | ||
undo_redo.h |