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Relintai
d4175f9676
* Node processing works on the concept of process groups.
* A node group can be inherited, run on main thread, or a sub-thread.
* Groups can be ordered.
* Process priority is now present for physics.
This is the first steps towards implementing godotengine/godot-proposals#6424.
No threading or thread guards exist yet in most of the scene code other than Node. That will have to be added later.
- reduz
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.. | ||
bin_sorted_array.h | ||
bitfield_dynamic.cpp | ||
bitfield_dynamic.h | ||
command_queue_mt.cpp | ||
command_queue_mt.h | ||
cowdata.h | ||
fixed_array.h | ||
hash_map.h | ||
hash_set.h | ||
hashfuncs.h | ||
list.h | ||
local_vector.h | ||
lru.h | ||
oa_hash_map.h | ||
og_hash_map.h | ||
ordered_hash_map.h | ||
packed_data_container.cpp | ||
packed_data_container.h | ||
paged_allocator.h | ||
paged_array.h | ||
pair.h | ||
pool_vector.cpp | ||
pool_vector.h | ||
pooled_list.h | ||
rb_map.h | ||
rb_set.h | ||
rid_handle.cpp | ||
rid_handle.h | ||
rid.cpp | ||
rid.h | ||
ring_buffer.h | ||
safe_list.h | ||
SCsub | ||
search_array.h | ||
self_list.h | ||
simple_type.h | ||
sort_array.h | ||
threaded_callable_queue.h | ||
tight_local_vector.h | ||
vector.h | ||
vmap.h | ||
vset.h |