pandemonium_engine/scene
Haoyu Qiu 095d8c1fef Fix crash of queue_free() when main loop is not SceneTree
(cherry picked from commit 3b08d0e85233a594b016ae27e06b5f21536a6176)
2022-11-30 18:59:25 +01:00
..
2d Improve collision exception error messages for easier understanding 2022-11-30 14:37:35 +01:00
3d Improve collision exception error messages for easier understanding 2022-11-30 14:37:35 +01:00
animation Fix crash when playing Tween right after finishing 2022-10-08 16:23:45 +02:00
audio Moved a few more core classes. 2022-08-17 17:43:49 +02:00
debugger Also renamed the files. 2022-08-19 21:24:36 +02:00
gui Now ColorSelectorButton can work both in toggle mode, and in normal mode. 2022-11-17 23:04:16 +01:00
main Fix crash of queue_free() when main loop is not SceneTree 2022-11-30 18:59:25 +01:00
resources Improve font glyph cache packing shelf best height fit heuristic, delay font texture update, until texture is accessed. 2022-11-13 00:35:55 +01:00
property_utils.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
property_utils.h
register_scene_types.cpp Added a new ColorSelectorButton. Same idea as the ColorPickerButton, except left clicking it emits a pressed signal, right clicking it opens a color picker. 2022-11-17 17:42:07 +01:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
SCsub