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https://github.com/Relintai/pandemonium_engine.git
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100 lines
3.9 KiB
C++
100 lines
3.9 KiB
C++
#ifndef PAINT_ICONS_H
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#define PAINT_ICONS_H
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/*************************************************************************/
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/* icons.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "paint_icons.h"
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#include "core/io/image.h"
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#include "scene/resources/texture.h"
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class PaintIcons {
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public:
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template <class T>
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static Ref<Texture> make_icon(T p_src) {
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float scale = 1;
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Ref<ImageTexture> texture(memnew(ImageTexture));
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Ref<Image> img = memnew(Image(p_src));
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if (scale > 1) {
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Size2 orig_size = Size2(img->get_width(), img->get_height());
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img->convert(Image::FORMAT_RGBA8);
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img->expand_x2_hq2x();
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if (scale != 2.0) {
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img->resize(orig_size.x * scale, orig_size.y * scale);
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}
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} else if (scale < 1) {
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Size2 orig_size = Size2(img->get_width(), img->get_height());
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img->convert(Image::FORMAT_RGBA8);
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img->resize(orig_size.x * scale, orig_size.y * scale);
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}
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texture->create_from_image(img, ImageTexture::FLAG_FILTER);
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return texture;
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}
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static Ref<Texture> make_icon_brush_circle_png() {
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return make_icon(brush_circle_png);
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}
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static Ref<Texture> make_icon_brush_circle_hovered_png() {
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return make_icon(brush_circle_hovered_png);
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}
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static Ref<Texture> make_icon_brush_h_line_png() {
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return make_icon(brush_h_line_png);
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}
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static Ref<Texture> make_icon_brush_h_line_hovered_png() {
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return make_icon(brush_h_line_hovered_png);
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}
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static Ref<Texture> make_icon_brush_rect_png() {
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return make_icon(brush_rect_png);
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}
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static Ref<Texture> make_icon_brush_rect_hovered_png() {
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return make_icon(brush_rect_hovered_png);
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}
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static Ref<Texture> make_icon_brush_v_line_png() {
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return make_icon(brush_v_line_png);
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}
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static Ref<Texture> make_icon_brush_v_line_hovered_png() {
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return make_icon(brush_v_line_hovered_png);
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}
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};
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#endif
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