#ifndef PAINT_ICONS_H #define PAINT_ICONS_H /*************************************************************************/ /* icons.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "paint_icons.h" #include "core/io/image.h" #include "scene/resources/texture.h" class PaintIcons { public: template static Ref make_icon(T p_src) { float scale = 1; Ref texture(memnew(ImageTexture)); Ref img = memnew(Image(p_src)); if (scale > 1) { Size2 orig_size = Size2(img->get_width(), img->get_height()); img->convert(Image::FORMAT_RGBA8); img->expand_x2_hq2x(); if (scale != 2.0) { img->resize(orig_size.x * scale, orig_size.y * scale); } } else if (scale < 1) { Size2 orig_size = Size2(img->get_width(), img->get_height()); img->convert(Image::FORMAT_RGBA8); img->resize(orig_size.x * scale, orig_size.y * scale); } texture->create_from_image(img, ImageTexture::FLAG_FILTER); return texture; } static Ref make_icon_brush_circle_png() { return make_icon(brush_circle_png); } static Ref make_icon_brush_circle_hovered_png() { return make_icon(brush_circle_hovered_png); } static Ref make_icon_brush_h_line_png() { return make_icon(brush_h_line_png); } static Ref make_icon_brush_h_line_hovered_png() { return make_icon(brush_h_line_hovered_png); } static Ref make_icon_brush_rect_png() { return make_icon(brush_rect_png); } static Ref make_icon_brush_rect_hovered_png() { return make_icon(brush_rect_hovered_png); } static Ref make_icon_brush_v_line_png() { return make_icon(brush_v_line_png); } static Ref make_icon_brush_v_line_hovered_png() { return make_icon(brush_v_line_hovered_png); } }; #endif