pandemonium_engine/servers
2022-08-29 17:21:40 +02:00
..
audio Moved a few more core classes. 2022-08-17 17:43:49 +02:00
physics Also renamed the files. 2022-08-19 21:24:36 +02:00
physics_2d Ported: Visual/Physics/Navigation Servers validate RIDs with documentation update - tinmanjuggernaut 2022-08-19 02:52:31 +02:00
rendering Renamed Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D. 2022-08-29 17:21:40 +02:00
audio_server.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
audio_server.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
navigation_2d_server.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
navigation_2d_server.h Moved around more classes in core. 2022-08-17 16:01:01 +02:00
navigation_server.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
navigation_server.h Moved around more classes in core. 2022-08-17 16:01:01 +02:00
physics_2d_server.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
physics_2d_server.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
physics_server.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
physics_server.h Also renamed the files. 2022-08-19 21:24:36 +02:00
register_server_types.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
register_server_types.h Clang format all files. 2022-03-18 19:00:13 +01:00
rendering_server_callbacks.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
rendering_server_callbacks.h Also renamed the files. 2022-08-19 21:24:36 +02:00
rendering_server.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
rendering_server.h Renamed Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D. 2022-08-29 17:21:40 +02:00
SCsub Also renamed the files. 2022-08-19 21:24:36 +02:00
server_wrap_mt_common.h Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00