pandemonium_engine/servers/visual
Relintai 2e628b7fa8 Ported: Fix skeleton 2D stale bounding rect
Adds special logic for handling skeleton bounding rect updates. Previously these were never being updated because the canvas item is never set to "rect_dirty".
-lawnjelly
18bb668a2e
2022-08-07 16:01:27 +02:00
..
portals Add missing include. 2022-07-29 23:00:39 +02:00
rasterizer.cpp MultiMesh: Fix potential crash found by fuzzing 2022-07-26 15:55:28 +02:00
rasterizer.h Ported: Fix skeleton 2D stale bounding rect 2022-08-07 16:01:27 +02:00
SCsub
shader_language.cpp Fix shader crashing when attempting to access length() at global space 2022-07-25 18:01:12 +02:00
shader_language.h Clang format all files. 2022-03-18 19:00:13 +01:00
shader_types.cpp
shader_types.h Clang format all files. 2022-03-18 19:00:13 +01:00
visual_server_canvas.cpp Fully removed Particles and Particles2D, as they were not implemented in gles2. 2022-03-16 00:06:53 +01:00
visual_server_canvas.h Clang format all files. 2022-03-18 19:00:13 +01:00
visual_server_globals.cpp
visual_server_globals.h Clang format all files. 2022-03-18 19:00:13 +01:00
visual_server_raster.cpp Removed GIProbes. 2022-03-15 19:03:03 +01:00
visual_server_raster.h Clang format all files. 2022-03-18 19:00:13 +01:00
visual_server_scene.cpp Fix potential crash in VisualServer. 2022-07-31 19:54:25 +02:00
visual_server_scene.h Clang format all files. 2022-03-18 19:00:13 +01:00
visual_server_viewport.cpp Ported: Fix warnings found by Emscripten 3.1.10 2022-07-27 18:39:35 +02:00
visual_server_viewport.h Clang format all files. 2022-03-18 19:00:13 +01:00
visual_server_wrap_mt.cpp Fully removed Particles and Particles2D, as they were not implemented in gles2. 2022-03-16 00:06:53 +01:00
visual_server_wrap_mt.h Clang format all files. 2022-03-18 19:00:13 +01:00