pandemonium_engine/modules/gltf/gltf_document_extension.h

69 lines
3.5 KiB
C++

#ifndef GLTF_DOCUMENT_EXTENSION_H
#define GLTF_DOCUMENT_EXTENSION_H
/*************************************************************************/
/* gltf_document_extension.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/reference.h"
#include "core/resource.h"
class GLTFNode;
class GLTFState;
class GLTFDocumentExtension : public Resource {
GDCLASS(GLTFDocumentExtension, Resource);
public:
Error import_preflight(Ref<GLTFState> p_state);
Error import_post_parse(Ref<GLTFState> p_state);
Error export_post(Ref<GLTFState> p_state);
Error import_post(Ref<GLTFState> p_state, Node *p_node);
Error export_preflight(Node *p_state);
Error import_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, const Dictionary &r_json, Node *p_node);
Error export_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, const Dictionary &r_json, Node *p_node);
virtual int _import_preflight(Ref<GLTFState> p_state);
virtual int _import_post_parse(Ref<GLTFState> p_state);
virtual int _export_post(Ref<GLTFState> p_state);
virtual int _import_post(Ref<GLTFState> p_state, Node *p_node);
virtual int _export_preflight(Node *p_state);
virtual int _import_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, const Dictionary &r_json, Node *p_node);
virtual int _export_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, const Dictionary &r_json, Node *p_node);
GLTFDocumentExtension();
~GLTFDocumentExtension();
protected:
static void _bind_methods();
};
#endif // GLTF_DOCUMENT_EXTENSION_H