pandemonium_engine/modules/gltf
2022-08-08 02:53:46 +02:00
..
doc_classes Lots of work on GLTFDocument. 2022-08-08 02:53:46 +02:00
editor
extensions Cleaned up and added GLTF helper methods to the build. 2022-08-08 00:20:08 +02:00
structures Cleaned up and added GLTF helper methods to the build. 2022-08-08 00:20:08 +02:00
config.py
gltf_defines.h
gltf_document_extension_convert_importer_mesh.cpp Update method in GLTFDocumentExtensionConvertImporterMesh. 2022-08-08 00:52:21 +02:00
gltf_document_extension_convert_importer_mesh.h Update method in GLTFDocumentExtensionConvertImporterMesh. 2022-08-08 00:52:21 +02:00
gltf_document_extension.cpp Proper 3.x style bindings for GLTFDocumentExtension. 2022-08-08 00:50:00 +02:00
gltf_document_extension.h Proper 3.x style bindings for GLTFDocumentExtension. 2022-08-08 00:50:00 +02:00
gltf_document.cpp Lots of work on GLTFDocument. 2022-08-08 02:53:46 +02:00
gltf_document.h Lots of work on GLTFDocument. 2022-08-08 02:53:46 +02:00
gltf_state.cpp GLTFState is also in the build now. 2022-08-08 00:23:19 +02:00
gltf_state.h
gltf_template_convert.h Cleaned up and added GLTF helper methods to the build. 2022-08-08 00:20:08 +02:00
README.md
register_types.cpp Lots of work on GLTFDocument. 2022-08-08 02:53:46 +02:00
register_types.h
SCsub Lots of work on GLTFDocument. 2022-08-08 02:53:46 +02:00

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.