pandemonium_engine/scene/main
Rémi Verschelde afed6d80bd Node: Rename child_exited_tree to child_exiting_tree
The name was confusing as this signal is emitted around the same time as
`tree_exiting` and `NOTIFICATION_EXIT_TREE`, i.e. while the child node is
still in tree.

Fixes #59210.

(cherry picked from commit 3e6de687b8e9f5c24ff78312208eae6195e6ca40)
2022-07-29 11:03:04 +02:00
..
canvas_layer.cpp
canvas_layer.h
http_request.cpp
http_request.h
instance_placeholder.cpp
instance_placeholder.h
node.cpp Node: Rename child_exited_tree to child_exiting_tree 2022-07-29 11:03:04 +02:00
node.h Force unsigned behaviour for bitfield enums 2022-07-28 13:45:51 +02:00
resource_preloader.cpp
resource_preloader.h
scene_tree.cpp
scene_tree.h
SCsub
timer.cpp
timer.h
viewport.cpp
viewport.h