pandemonium_engine/scene/main
Relintai 47358bfaab Backported: add viewport.get_camera_2d()
* there is now a more clear distinction between camera_2d and camera_3d functions in the engine code
* simplified camera2d's exported interface - now everything happens directly with the 'current' variable and make_current and clear_current are no longer exposed- there were some situations where calling one instead of set_current would result in incomplete results
* rebased to current godot master
- verdog
879f84d8f8
- Note that i did not rename the original Camera related methods.
2022-08-12 18:29:04 +02:00
..
canvas_layer.cpp
canvas_layer.h
http_request.cpp
http_request.h
instance_placeholder.cpp
instance_placeholder.h
node.cpp Ported: Mark node groups as dirty for every children if parent is moved - YuriSizov 2022-08-07 15:32:28 +02:00
node.h Ported: Mark node groups as dirty for every children if parent is moved - YuriSizov 2022-08-07 15:32:28 +02:00
resource_preloader.cpp
resource_preloader.h
scene_tree.cpp Set initial SceneTree processes times to 0.0 2022-07-29 20:55:06 +02:00
scene_tree.h ported: Make auto_accept_quit and quit_on_go_back properties. - timothyqiu 2022-07-27 18:26:15 +02:00
SCsub
timer.cpp
timer.h
viewport.cpp Backported: add viewport.get_camera_2d() 2022-08-12 18:29:04 +02:00
viewport.h Backported: add viewport.get_camera_2d() 2022-08-12 18:29:04 +02:00