mirror of
https://github.com/Relintai/pandemonium_engine.git
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146 lines
5.3 KiB
C++
146 lines
5.3 KiB
C++
/*************************************************************************/
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/* node_dock.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "node_dock.h"
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#include "editor_node.h"
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#include "editor_scale.h"
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#include "core/class_db.h"
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#include "core/math/vector2.h"
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#include "core/os/memory.h"
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#include "core/ustring.h"
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#include "editor/connections_dialog.h"
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#include "editor/groups_editor.h"
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#include "scene/gui/control.h"
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#include "scene/gui/label.h"
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#include "scene/gui/tool_button.h"
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#include "scene/main/node.h"
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void NodeDock::show_groups() {
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groups_button->set_pressed(true);
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connections_button->set_pressed(false);
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groups->show();
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connections->hide();
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}
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void NodeDock::show_connections() {
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groups_button->set_pressed(false);
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connections_button->set_pressed(true);
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groups->hide();
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connections->show();
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}
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void NodeDock::_bind_methods() {
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ClassDB::bind_method(D_METHOD("show_groups"), &NodeDock::show_groups);
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ClassDB::bind_method(D_METHOD("show_connections"), &NodeDock::show_connections);
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}
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void NodeDock::_notification(int p_what) {
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if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
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connections_button->set_icon(get_icon("Signals", "EditorIcons"));
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groups_button->set_icon(get_icon("Groups", "EditorIcons"));
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}
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}
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NodeDock *NodeDock::singleton = nullptr;
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void NodeDock::update_lists() {
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connections->update_tree();
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}
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void NodeDock::set_node(Node *p_node) {
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connections->set_node(p_node);
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groups->set_current(p_node);
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if (p_node) {
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if (connections_button->is_pressed()) {
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connections->show();
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} else {
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groups->show();
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}
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mode_hb->show();
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select_a_node->hide();
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} else {
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connections->hide();
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groups->hide();
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mode_hb->hide();
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select_a_node->show();
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}
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}
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NodeDock::NodeDock() {
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singleton = this;
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set_name("Node");
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mode_hb = memnew(HBoxContainer);
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add_child(mode_hb);
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mode_hb->hide();
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connections_button = memnew(ToolButton);
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connections_button->set_text(TTR("Signals"));
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connections_button->set_toggle_mode(true);
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connections_button->set_pressed(true);
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connections_button->set_h_size_flags(SIZE_EXPAND_FILL);
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connections_button->set_clip_text(true);
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mode_hb->add_child(connections_button);
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connections_button->connect("pressed", this, "show_connections");
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groups_button = memnew(ToolButton);
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groups_button->set_text(TTR("Groups"));
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groups_button->set_toggle_mode(true);
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groups_button->set_pressed(false);
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groups_button->set_h_size_flags(SIZE_EXPAND_FILL);
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groups_button->set_clip_text(true);
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mode_hb->add_child(groups_button);
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groups_button->connect("pressed", this, "show_groups");
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connections = memnew(ConnectionsDock(EditorNode::get_singleton()));
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connections->set_undoredo(EditorNode::get_undo_redo());
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add_child(connections);
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connections->set_v_size_flags(SIZE_EXPAND_FILL);
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connections->hide();
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groups = memnew(GroupsEditor);
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groups->set_undo_redo(EditorNode::get_undo_redo());
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add_child(groups);
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groups->set_v_size_flags(SIZE_EXPAND_FILL);
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groups->hide();
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select_a_node = memnew(Label);
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select_a_node->set_text(TTR("Select a single node to edit its signals and groups."));
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select_a_node->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
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select_a_node->set_v_size_flags(SIZE_EXPAND_FILL);
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select_a_node->set_valign(Label::VALIGN_CENTER);
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select_a_node->set_align(Label::ALIGN_CENTER);
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select_a_node->set_autowrap(true);
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add_child(select_a_node);
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}
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