pandemonium_engine/scene
lawnjelly c7888ff2da Mesh merging - refactor to be backward compatible for CPU / GPU storage
Allows the old `merge_meshes()` function to work from the editor.
2024-07-14 08:16:10 +02:00
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2d Fix physics tick counter 2024-07-14 08:12:52 +02:00
3d Mesh merging - refactor to be backward compatible for CPU / GPU storage 2024-07-14 08:16:10 +02:00
animation Fix AnimationTree. 2024-04-06 14:00:16 +02:00
audio File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
debugger File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
gui Fix AtlasTexture::draw_rect flipping for non-zero margin 2024-07-14 07:52:01 +02:00
main Added a group for the toplevel property in Node2D. 2024-05-11 10:37:52 +02:00
resources Mesh merging - refactor to be backward compatible for CPU / GPU storage 2024-07-14 08:16:10 +02:00
register_scene_types.cpp Backported ORMSpatialMaterial from Godot 3.x without any breaking changes. 2024-04-06 12:57:23 +02:00
register_scene_types.h File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00