pandemonium_engine/modules/entity_spell_system/infos/aura_infos.cpp

134 lines
4.7 KiB
C++

/*************************************************************************/
/* aura_infos.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "aura_infos.h"
#include "../data/spells/spell.h"
Entity *AuraApplyInfo::caster_get() const {
return _caster;
}
void AuraApplyInfo::caster_set(Entity *value) {
_caster = value;
}
void AuraApplyInfo::caster_set_bind(Node *caster) {
if (!caster) {
return;
}
Entity *e = Object::cast_to<Entity>(caster);
if (!e) {
return;
}
_caster = e;
}
Entity *AuraApplyInfo::target_get() const {
return _target;
}
void AuraApplyInfo::target_set(Entity *value) {
_target = value;
}
void AuraApplyInfo::target_set_bind(Node *caster) {
if (!caster) {
return;
}
Entity *e = Object::cast_to<Entity>(caster);
if (!e) {
return;
}
_target = e;
}
float AuraApplyInfo::spell_scale_get() const {
return _spell_scale;
}
void AuraApplyInfo::spell_scale_set(float value) {
_spell_scale = value;
}
Ref<Spell> AuraApplyInfo::get_aura() const {
return Ref<Spell>(_aura);
}
void AuraApplyInfo::set_aura(Ref<Spell> aura) {
_aura = (*aura);
}
AuraApplyInfo::AuraApplyInfo() {
_caster = NULL;
_target = NULL;
_spell_scale = 0;
_aura = NULL;
}
AuraApplyInfo::AuraApplyInfo(Entity *caster, Entity *target, float spell_scale, Spell *aura) {
_caster = caster;
_target = target;
_spell_scale = spell_scale;
_aura = aura;
}
AuraApplyInfo::AuraApplyInfo(Entity *caster, Entity *target, float spell_scale) {
_caster = caster;
_target = target;
_spell_scale = spell_scale;
_aura = NULL;
}
void AuraApplyInfo::_bind_methods() {
ClassDB::bind_method(D_METHOD("caster_get"), &AuraApplyInfo::caster_get);
ClassDB::bind_method(D_METHOD("caster_set", "caster"), &AuraApplyInfo::caster_set_bind);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "caster", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), "caster_set", "caster_get");
ClassDB::bind_method(D_METHOD("target_get"), &AuraApplyInfo::target_get);
ClassDB::bind_method(D_METHOD("target_set", "target"), &AuraApplyInfo::target_set_bind);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "target", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), "target_set", "target_get");
ClassDB::bind_method(D_METHOD("spell_scale_get"), &AuraApplyInfo::spell_scale_get);
ClassDB::bind_method(D_METHOD("spell_scale_set", "value"), &AuraApplyInfo::spell_scale_set);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "spell_scale"), "spell_scale_set", "spell_scale_get");
ClassDB::bind_method(D_METHOD("get_aura"), &AuraApplyInfo::get_aura);
ClassDB::bind_method(D_METHOD("set_aura", "aura"), &AuraApplyInfo::set_aura);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "aura", PROPERTY_HINT_RESOURCE_TYPE, "Spell"), "set_aura", "get_aura");
}