/*************************************************************************/ /* aura_infos.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "aura_infos.h" #include "../data/spells/spell.h" Entity *AuraApplyInfo::caster_get() const { return _caster; } void AuraApplyInfo::caster_set(Entity *value) { _caster = value; } void AuraApplyInfo::caster_set_bind(Node *caster) { if (!caster) { return; } Entity *e = Object::cast_to(caster); if (!e) { return; } _caster = e; } Entity *AuraApplyInfo::target_get() const { return _target; } void AuraApplyInfo::target_set(Entity *value) { _target = value; } void AuraApplyInfo::target_set_bind(Node *caster) { if (!caster) { return; } Entity *e = Object::cast_to(caster); if (!e) { return; } _target = e; } float AuraApplyInfo::spell_scale_get() const { return _spell_scale; } void AuraApplyInfo::spell_scale_set(float value) { _spell_scale = value; } Ref AuraApplyInfo::get_aura() const { return Ref(_aura); } void AuraApplyInfo::set_aura(Ref aura) { _aura = (*aura); } AuraApplyInfo::AuraApplyInfo() { _caster = NULL; _target = NULL; _spell_scale = 0; _aura = NULL; } AuraApplyInfo::AuraApplyInfo(Entity *caster, Entity *target, float spell_scale, Spell *aura) { _caster = caster; _target = target; _spell_scale = spell_scale; _aura = aura; } AuraApplyInfo::AuraApplyInfo(Entity *caster, Entity *target, float spell_scale) { _caster = caster; _target = target; _spell_scale = spell_scale; _aura = NULL; } void AuraApplyInfo::_bind_methods() { ClassDB::bind_method(D_METHOD("caster_get"), &AuraApplyInfo::caster_get); ClassDB::bind_method(D_METHOD("caster_set", "caster"), &AuraApplyInfo::caster_set_bind); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "caster", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), "caster_set", "caster_get"); ClassDB::bind_method(D_METHOD("target_get"), &AuraApplyInfo::target_get); ClassDB::bind_method(D_METHOD("target_set", "target"), &AuraApplyInfo::target_set_bind); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "target", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), "target_set", "target_get"); ClassDB::bind_method(D_METHOD("spell_scale_get"), &AuraApplyInfo::spell_scale_get); ClassDB::bind_method(D_METHOD("spell_scale_set", "value"), &AuraApplyInfo::spell_scale_set); ADD_PROPERTY(PropertyInfo(Variant::REAL, "spell_scale"), "spell_scale_set", "spell_scale_get"); ClassDB::bind_method(D_METHOD("get_aura"), &AuraApplyInfo::get_aura); ClassDB::bind_method(D_METHOD("set_aura", "aura"), &AuraApplyInfo::set_aura); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "aura", PROPERTY_HINT_RESOURCE_TYPE, "Spell"), "set_aura", "get_aura"); }