pandemonium_engine/modules/entity_spell_system/data/items/item_instance.h

117 lines
4.2 KiB
C++

#ifndef ITEM_INSTANCE_H
#define ITEM_INSTANCE_H
/*************************************************************************/
/* item_instance.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/containers/vector.h"
#include "core/object/resource.h"
#include "../../item_enums.h"
class ItemTemplate;
class ItemInstance : public Resource {
GDCLASS(ItemInstance, Resource);
public:
Ref<ItemTemplate> get_item_template();
void set_item_template(const Ref<ItemTemplate> &value);
//Modifiers
int stat_modifier_get_stat_id(const int index) const;
void stat_modifier_set_stat_id(const int index, const int value);
float stat_modifier_get_base_mod(const int index) const;
void stat_modifier_set_base_mod(const int index, const float value);
float stat_modifier_get_bonus_mod(const int index) const;
void stat_modifier_set_bonus_mod(const int index, const float value);
float stat_modifier_get_percent_mod(const int index) const;
void stat_modifier_set_percent_mod(const int index, const float value);
void add_item_stat_modifier(const int stat_id, const int base_mod, const int bonus_mod, const int percent_mod);
void remove_item_stat_modifier(const int index);
void clear_item_stat_modifiers();
int stat_modifier_get_count() const;
Vector<Variant> stat_modifiers_get();
void stat_modifiers_set(const Vector<Variant> &mods);
int get_stack_size() const;
void set_stack_size(const int value);
int get_charges() const;
void set_charges(const int value);
String get_description();
Dictionary to_dict();
void from_dict(const Dictionary &dict);
virtual Dictionary _to_dict();
virtual void _from_dict(const Dictionary &dict);
ItemInstance();
~ItemInstance();
protected:
static void _bind_methods();
protected:
struct ItemStatModifier {
int stat_id;
float base_mod;
float bonus_mod;
float percent_mod;
ItemStatModifier() {
stat_id = 0;
base_mod = 0;
bonus_mod = 0;
percent_mod = 0;
}
};
private:
Ref<ItemTemplate> _item_template;
StringName _item_template_path;
int _stack_size;
int _charges;
Vector<ItemStatModifier> _modifiers;
};
#endif