mirror of
https://github.com/Relintai/pandemonium_engine.git
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117 lines
4.2 KiB
C++
117 lines
4.2 KiB
C++
#ifndef ITEM_INSTANCE_H
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#define ITEM_INSTANCE_H
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/*************************************************************************/
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/* item_instance.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/containers/vector.h"
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#include "core/object/resource.h"
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#include "../../item_enums.h"
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class ItemTemplate;
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class ItemInstance : public Resource {
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GDCLASS(ItemInstance, Resource);
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public:
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Ref<ItemTemplate> get_item_template();
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void set_item_template(const Ref<ItemTemplate> &value);
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//Modifiers
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int stat_modifier_get_stat_id(const int index) const;
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void stat_modifier_set_stat_id(const int index, const int value);
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float stat_modifier_get_base_mod(const int index) const;
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void stat_modifier_set_base_mod(const int index, const float value);
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float stat_modifier_get_bonus_mod(const int index) const;
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void stat_modifier_set_bonus_mod(const int index, const float value);
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float stat_modifier_get_percent_mod(const int index) const;
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void stat_modifier_set_percent_mod(const int index, const float value);
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void add_item_stat_modifier(const int stat_id, const int base_mod, const int bonus_mod, const int percent_mod);
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void remove_item_stat_modifier(const int index);
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void clear_item_stat_modifiers();
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int stat_modifier_get_count() const;
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Vector<Variant> stat_modifiers_get();
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void stat_modifiers_set(const Vector<Variant> &mods);
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int get_stack_size() const;
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void set_stack_size(const int value);
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int get_charges() const;
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void set_charges(const int value);
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String get_description();
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Dictionary to_dict();
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void from_dict(const Dictionary &dict);
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virtual Dictionary _to_dict();
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virtual void _from_dict(const Dictionary &dict);
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ItemInstance();
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~ItemInstance();
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protected:
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static void _bind_methods();
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protected:
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struct ItemStatModifier {
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int stat_id;
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float base_mod;
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float bonus_mod;
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float percent_mod;
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ItemStatModifier() {
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stat_id = 0;
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base_mod = 0;
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bonus_mod = 0;
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percent_mod = 0;
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}
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};
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private:
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Ref<ItemTemplate> _item_template;
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StringName _item_template_path;
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int _stack_size;
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int _charges;
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Vector<ItemStatModifier> _modifiers;
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};
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#endif
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