#ifndef ITEM_INSTANCE_H #define ITEM_INSTANCE_H /*************************************************************************/ /* item_instance.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/containers/vector.h" #include "core/object/resource.h" #include "../../item_enums.h" class ItemTemplate; class ItemInstance : public Resource { GDCLASS(ItemInstance, Resource); public: Ref get_item_template(); void set_item_template(const Ref &value); //Modifiers int stat_modifier_get_stat_id(const int index) const; void stat_modifier_set_stat_id(const int index, const int value); float stat_modifier_get_base_mod(const int index) const; void stat_modifier_set_base_mod(const int index, const float value); float stat_modifier_get_bonus_mod(const int index) const; void stat_modifier_set_bonus_mod(const int index, const float value); float stat_modifier_get_percent_mod(const int index) const; void stat_modifier_set_percent_mod(const int index, const float value); void add_item_stat_modifier(const int stat_id, const int base_mod, const int bonus_mod, const int percent_mod); void remove_item_stat_modifier(const int index); void clear_item_stat_modifiers(); int stat_modifier_get_count() const; Vector stat_modifiers_get(); void stat_modifiers_set(const Vector &mods); int get_stack_size() const; void set_stack_size(const int value); int get_charges() const; void set_charges(const int value); String get_description(); Dictionary to_dict(); void from_dict(const Dictionary &dict); virtual Dictionary _to_dict(); virtual void _from_dict(const Dictionary &dict); ItemInstance(); ~ItemInstance(); protected: static void _bind_methods(); protected: struct ItemStatModifier { int stat_id; float base_mod; float bonus_mod; float percent_mod; ItemStatModifier() { stat_id = 0; base_mod = 0; bonus_mod = 0; percent_mod = 0; } }; private: Ref _item_template; StringName _item_template_path; int _stack_size; int _charges; Vector _modifiers; }; #endif