mirror of
https://github.com/Relintai/pandemonium_engine.git
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30 lines
1.4 KiB
XML
30 lines
1.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorSpinSlider" inherits="Range" version="3.12">
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<brief_description>
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Godot editor's control for editing numeric values.
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</brief_description>
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<description>
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This [Control] node is used in the editor's Inspector dock to allow editing of numeric values. Can be used with [EditorInspectorPlugin] to recreate the same behavior.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="flat" type="bool" setter="set_flat" getter="is_flat" default="false">
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</member>
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<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" overrides="Control" enum="Control.FocusMode" default="2" />
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<member name="hide_slider" type="bool" setter="set_hide_slider" getter="is_hiding_slider" default="false">
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If [code]true[/code], the slider is hidden.
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</member>
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<member name="label" type="String" setter="set_label" getter="get_label" default="""">
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</member>
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<member name="read_only" type="bool" setter="set_read_only" getter="is_read_only" default="false">
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</member>
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<member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" overrides="Control" default="1" />
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<member name="step" type="float" setter="set_step" getter="get_step" overrides="Range" default="1.0" />
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</members>
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<constants>
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</constants>
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</class>
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