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https://github.com/Relintai/pandemonium_engine.git
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48 lines
1.0 KiB
C++
48 lines
1.0 KiB
C++
#ifndef MM_KALEIDOSCOPE_H
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#define MM_KALEIDOSCOPE_H
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#include "../mm_node.h"
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#include "../mm_node_universal_property.h"
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class MMKaleidoscope : public MMNode {
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GDCLASS(MMKaleidoscope, MMNode);
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public:
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Ref<MMNodeUniversalProperty> get_image();
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void set_image(const Ref<MMNodeUniversalProperty> &val);
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Ref<MMNodeUniversalProperty> get_input();
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void set_input(const Ref<MMNodeUniversalProperty> &val);
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int get_count() const;
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void set_count(const int val);
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float get_offset() const;
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void set_offset(const float val);
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void _init_properties();
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void _register_methods(MMGraphNode *mm_graph_node);
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void _render(const Ref<MMMaterial> &material);
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Color _get_value_for(const Vector2 &uv, const int pseed);
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MMKaleidoscope();
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~MMKaleidoscope();
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protected:
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static void _bind_methods();
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//tool
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//export(MMNodeUniversalProperty)
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Ref<MMNodeUniversalProperty> image;
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//export(MMNodeUniversalProperty)
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Ref<MMNodeUniversalProperty> input;
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//export(int)
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int count = 5;
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//export(float)
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float offset = 0;
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//count
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//offset
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};
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#endif
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