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default_theme
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
animation.cpp
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Added StringName as a variant type, with eventually the help of 3c0059650d .
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2022-03-21 21:29:06 +01:00 |
animation.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
audio_stream_sample.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
audio_stream_sample.h
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ResourceImporterWAV: Allow configuring loop mode on import
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2022-07-25 17:42:23 +02:00 |
bit_map.cpp
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
bit_map.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
box_shape.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
box_shape.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
capsule_shape_2d.cpp
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Improve range property hints for various collision shapes
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2022-07-25 17:48:29 +02:00 |
capsule_shape_2d.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
capsule_shape.cpp
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Improve range property hints for various collision shapes
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2022-07-25 17:48:29 +02:00 |
capsule_shape.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
circle_shape_2d.cpp
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Improve range property hints for various collision shapes
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2022-07-25 17:48:29 +02:00 |
circle_shape_2d.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
concave_polygon_shape_2d.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
concave_polygon_shape_2d.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
concave_polygon_shape.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
concave_polygon_shape.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
convex_polygon_shape_2d.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
convex_polygon_shape_2d.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
convex_polygon_shape.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
convex_polygon_shape.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
curve.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
curve.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
cylinder_shape.cpp
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Improve range property hints for various collision shapes
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2022-07-25 17:48:29 +02:00 |
cylinder_shape.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
dynamic_font.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
dynamic_font.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
environment.cpp
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Hide Tonemap White property when tonemapper is Linear in Environment
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2022-07-25 18:20:45 +02:00 |
environment.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
font.cpp
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
font.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
gradient.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
gradient.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
height_map_shape.cpp
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Improve range property hints for various collision shapes
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2022-07-25 17:48:29 +02:00 |
height_map_shape.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
line_shape_2d.cpp
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Improve range property hints for various collision shapes
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2022-07-25 17:48:29 +02:00 |
line_shape_2d.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
material.cpp
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
material.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
mesh_data_tool.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
mesh_data_tool.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
mesh.cpp
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Removed the xatlas_unwrap module.
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2022-03-15 20:25:05 +01:00 |
mesh.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
multimesh.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
multimesh.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
navigation_mesh.cpp
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Fix debug navmesh errors, fixes #59845
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2022-07-25 18:11:28 +02:00 |
navigation_mesh.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
occluder_shape_polygon.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
occluder_shape_polygon.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
occluder_shape.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
occluder_shape.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
packed_scene.cpp
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Ported: Implement Scene Unique Nodes - KoBeWi
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2022-07-27 00:45:48 +02:00 |
packed_scene.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
particles_material.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
particles_material.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
physics_material.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
physics_material.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
plane_shape.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
plane_shape.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
polygon_path_finder.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
polygon_path_finder.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
primitive_meshes.cpp
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Ported: Fix navmesh baking, fixes #57148
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2022-07-25 22:57:51 +02:00 |
primitive_meshes.h
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Ported: Fix navmesh baking, fixes #57148
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2022-07-25 22:57:51 +02:00 |
ray_shape.cpp
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Improve range property hints for various collision shapes
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2022-07-25 17:48:29 +02:00 |
ray_shape.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
rectangle_shape_2d.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
rectangle_shape_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
resource_format_text.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
resource_format_text.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
SCsub
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
segment_shape_2d.cpp
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Improve range property hints for various collision shapes
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2022-07-25 17:48:29 +02:00 |
segment_shape_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
shader.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
shader.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
shape_2d.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
shape_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
shape.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
shape.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
skin.cpp
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Added StringName as a variant type, with eventually the help of 3c0059650d .
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2022-03-21 21:29:06 +01:00 |
skin.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
sky.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
sky.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
sphere_shape.cpp
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Improve range property hints for various collision shapes
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2022-07-25 17:48:29 +02:00 |
sphere_shape.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
style_box.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
style_box.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
surface_tool.cpp
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
surface_tool.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
text_file.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
text_file.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
texture.cpp
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Removed the camera server.
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2022-03-16 02:16:15 +01:00 |
texture.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
theme.cpp
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Validate theme type/item names
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2022-07-27 00:46:56 +02:00 |
theme.h
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Validate theme type/item names
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2022-07-27 00:46:56 +02:00 |
video_stream.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
world_2d.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
world_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
world.cpp
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
world.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |