pandemonium_engine/scene/resources
lawnjelly c7888ff2da Mesh merging - refactor to be backward compatible for CPU / GPU storage
Allows the old `merge_meshes()` function to work from the editor.
2024-07-14 08:16:10 +02:00
..
default_theme File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
font File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
material Clang-format everything. 2024-04-21 15:27:36 +02:00
mesh Mesh merging - refactor to be backward compatible for CPU / GPU storage 2024-07-14 08:16:10 +02:00
navigation File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
navigation_2d File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
shapes File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
shapes_2d File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
bit_map.cpp File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
bit_map.h File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
curve.cpp File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
curve.h File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
environment_3d.cpp File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
environment_3d.h File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
gradient.cpp File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
gradient.h File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
occluder_shape_polygon.cpp File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
occluder_shape_polygon.h File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
occluder_shape.cpp File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
occluder_shape.h File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
packed_scene.cpp Backpoered from Godot 4: Add is_built_in() method to Resource. 2024-03-08 21:16:16 +01:00
packed_scene.h File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
physics_material.cpp File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
physics_material.h File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
resource_format_text.cpp Backported from godot4: Save PackedByteArrays as base64 encoded. 2024-04-14 17:32:05 +02:00
resource_format_text.h File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
SCsub
shader.cpp File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
shader.h File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
sky.cpp File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
sky.h File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
style_box.cpp Add is_zero_approx methods to Vector{2,3} 2024-04-14 16:44:38 +02:00
style_box.h File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
text_file.cpp File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
text_file.h File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
texture.cpp Fix AtlasTexture::draw_rect flipping for non-zero margin 2024-07-14 07:52:01 +02:00
texture.h Remove unused struct in GradientTexture1D 2024-02-08 13:25:47 +01:00
theme.cpp File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
theme.h File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
video_stream.h File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
world_2d.cpp Added a property to World2D for the vertex light 2d map. 2024-03-27 08:16:48 +01:00
world_2d.h Set up VertexLight2D maps. 2024-03-24 22:14:26 +01:00
world_3d.cpp Clang-format everything. 2024-04-21 15:27:36 +02:00
world_3d.h Clang-format everything. 2024-04-21 15:27:36 +02:00