pandemonium_engine/core/math
lawnjelly c0c72eed7b Force unsigned behaviour for bitfield enums
Some compilers (notably MSVC) were using signed values for bitfield enums. This was causing problems where 2 bits were used to store 4 or less enum values, where they were being treated as negative numbers.

This PR explicitly requests these enums to be treated as unsigned values.
2022-07-28 13:45:51 +02:00
..
a_star.cpp Allow AStar/AStar2D zero point weight 2022-07-27 15:01:51 +02:00
a_star.h Clang format all files. 2022-03-18 19:00:13 +01:00
aabb.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
aabb.h Clang format all files. 2022-03-18 19:00:13 +01:00
audio_frame.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
audio_frame.h Clang format all files. 2022-03-18 19:00:13 +01:00
basis.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
basis.h Added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, Vector<Vector2i>, Vector<Vector3i> classes as core variant binds. GDScript still need to be updated to be able to use them. 2022-03-21 14:01:31 +01:00
bsp_tree.cpp Fix mistake. 2022-07-27 19:35:50 +02:00
bsp_tree.h Clang format all files. 2022-03-18 19:00:13 +01:00
bvh_abb.h Clang format all files. 2022-03-18 19:00:13 +01:00
bvh_cull.inc Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
bvh_debug.inc Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
bvh_integrity.inc Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
bvh_logic.inc Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
bvh_misc.inc Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
bvh_pair.inc Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
bvh_public.inc Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
bvh_refit.inc Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
bvh_split.inc Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
bvh_structs.inc Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
bvh_tree.h Clang format all files. 2022-03-18 19:00:13 +01:00
bvh.h Clang format all files. 2022-03-18 19:00:13 +01:00
camera_matrix.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
camera_matrix.h Clang format all files. 2022-03-18 19:00:13 +01:00
convex_hull.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
convex_hull.h Clang format all files. 2022-03-18 19:00:13 +01:00
delaunay.h Clang format all files. 2022-03-18 19:00:13 +01:00
disjoint_set.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
disjoint_set.h Clang format all files. 2022-03-18 19:00:13 +01:00
expression.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
expression.h Clang format all files. 2022-03-18 19:00:13 +01:00
face3.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
face3.h Clang format all files. 2022-03-18 19:00:13 +01:00
geometry.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
geometry.h Now Vector2i is in it's own header and cpp file. 2022-03-21 01:50:02 +01:00
math_defs.h Clang format all files. 2022-03-18 19:00:13 +01:00
math_fieldwise.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
math_fieldwise.h Clang format all files. 2022-03-18 19:00:13 +01:00
math_funcs.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
math_funcs.h Added 2 helper methods to Math. 2022-07-02 21:55:46 +02:00
octree_definition.inc Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
octree.h Clang format all files. 2022-03-18 19:00:13 +01:00
plane.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
plane.h Clang format all files. 2022-03-18 19:00:13 +01:00
quat.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
quat.h Clang format all files. 2022-03-18 19:00:13 +01:00
quick_hull.cpp Ported: Fix warnings found by Emscripten 3.1.10 2022-07-27 18:39:35 +02:00
quick_hull.h Clang format all files. 2022-03-18 19:00:13 +01:00
random_number_generator.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
random_number_generator.h Clang format all files. 2022-03-18 19:00:13 +01:00
random_pcg.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
random_pcg.h Clang format all files. 2022-03-18 19:00:13 +01:00
rect2.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
rect2.h Now Rect2i is in it's own header and cpp file. 2022-03-21 02:08:38 +01:00
rect2i.cpp Now Rect2i is in it's own header and cpp file. 2022-03-21 02:08:38 +01:00
rect2i.h Now Rect2i is in it's own header and cpp file. 2022-03-21 02:08:38 +01:00
SCsub Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
transform_2d.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
transform_2d.h Added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, Vector<Vector2i>, Vector<Vector3i> classes as core variant binds. GDScript still need to be updated to be able to use them. 2022-03-21 14:01:31 +01:00
transform_interpolator.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
transform_interpolator.h Force unsigned behaviour for bitfield enums 2022-07-28 13:45:51 +02:00
transform.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
transform.h Added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, Vector<Vector2i>, Vector<Vector3i> classes as core variant binds. GDScript still need to be updated to be able to use them. 2022-03-21 14:01:31 +01:00
triangle_mesh.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
triangle_mesh.h Clang format all files. 2022-03-18 19:00:13 +01:00
triangulate.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
triangulate.h Clang format all files. 2022-03-18 19:00:13 +01:00
vector2.cpp Now Vector2i is in it's own header and cpp file. 2022-03-21 01:50:02 +01:00
vector2.h Now Vector2i is in it's own header and cpp file. 2022-03-21 01:50:02 +01:00
vector2i.cpp Now Vector2i is in it's own header and cpp file. 2022-03-21 01:50:02 +01:00
vector2i.h Added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, Vector<Vector2i>, Vector<Vector3i> classes as core variant binds. GDScript still need to be updated to be able to use them. 2022-03-21 14:01:31 +01:00
vector3.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
vector3.h Clang format all files. 2022-03-18 19:00:13 +01:00
vector3i.cpp Added Vector3i from godot4. 2022-03-21 02:13:08 +01:00
vector3i.h Added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, Vector<Vector2i>, Vector<Vector3i> classes as core variant binds. GDScript still need to be updated to be able to use them. 2022-03-21 14:01:31 +01:00