pandemonium_engine/modules/skeleton_editor
2022-08-10 14:44:15 +02:00
..
icons Run godot's formatting script. 2022-03-16 09:02:48 +01:00
.gitignore Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
config.py Run godot's formatting script. 2022-03-16 09:02:48 +01:00
register_types.cpp Clang format all files. 2022-03-18 19:00:13 +01:00
register_types.h Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
SCsub Run godot's formatting script. 2022-03-16 09:02:48 +01:00
skeleton_editor_module_plugin.cpp Removed the built in SkeletonSpatialGizmoPlugin. (The skeleton editor module used to remove it anyway.) 2022-08-10 14:44:15 +02:00
skeleton_editor_module_plugin.h Clang format all files. 2022-03-18 19:00:13 +01:00
skeleton_editor_plugin.cpp Fixed the bone editor's bone tree. 2022-08-10 12:51:20 +02:00
skeleton_editor_plugin.h Backported from Godot master: Made low level changes to the Skeleton3D class and Skeleton3D inspector. Changes listed below: 2022-08-09 21:57:46 +02:00
skeleton_noeditor.h Clang format all files. 2022-03-18 19:00:13 +01:00
spatial_editor_gizmos.cpp Improvements to the skeleton's gizmo. It still has issues though. I'll get back to it later. 2022-08-10 14:28:26 +02:00
spatial_editor_gizmos.h Backported from Godot 4: New and improved IK system for Skeleton3D 2022-08-10 01:01:38 +02:00