pandemonium_engine/drivers/gles2/shaders
Hugo Locurcio 769c33abdf Backport DirectionalLight fade_start property to 3.x
- Implement shadow fading when using the Orthogonal shadow mode
  (like in `master`).

This allows customizing the distance at which directional shadows
start to fade away. Shadow fading will also always start at the same
distance now, regardless of the current shadow mode in use.

This is useful for enclosed levels to prevent shadows from fading
at all with a well-tuned maximum distance.

The default fade start value (0.8) results in fading happening later
in the distance compared to the previous behavior, where fading started
from the last shadow split distance (0.6 in PSSM 4 Splits and
0.1 in PSSM 2 Splits).
2024-07-17 00:11:17 +02:00
..
canvas_shadow.glsl
canvas.glsl Ported: Fix signed distance field font rendering 2024-02-08 19:11:34 +01:00
copy.glsl
cube_to_dp.glsl
cubemap_filter.glsl
effect_blur.glsl GLES2 / GLES3 - Use gl_FragColor temporary 2024-02-08 14:58:12 +01:00
lens_distorted.glsl
scene.glsl Backport DirectionalLight fade_start property to 3.x 2024-07-17 00:11:17 +02:00
SCsub
stdlib.glsl
tonemap.glsl GLES2 / GLES3 - Use gl_FragColor temporary 2024-02-08 14:58:12 +01:00