mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-11-24 01:47:20 +01:00
.. | ||
icons | ||
.gitignore | ||
config.py | ||
README.md | ||
register_types.cpp | ||
register_types.h | ||
SCsub | ||
skeleton_editor_module_plugin.cpp | ||
skeleton_editor_module_plugin.h | ||
skeleton_editor_plugin.cpp | ||
skeleton_editor_plugin.h | ||
skeleton_noeditor.h | ||
spatial_editor_gizmos.cpp | ||
spatial_editor_gizmos.h |
Skeleton Editor
This is a c++ engine module for the Godot engine that contains a modularized version of TokageItLab's pr's 3.2 version from the godot engine repository, until it gets merged.
The original pr is here: https://github.com/godotengine/godot/pull/45699 Tht 3.x version (linked in the pr itself) is here (This is the base for this module): https://github.com/TokageItLab/godot/tree/pose-edit-mode
I'm developing this for godot 3.x, it will probably work on earlier versions though. 4.0 is not supported.
Building
- Get the source code for the engine.
git clone -b 3.x https://github.com/godotengine/godot.git godot
- Go into Godot's modules directory.
cd ./godot/modules/
- Clone this repository
git clone https://github.com/Relintai/skeleton_editor skeleton_editor
- Build Godot. Tutorial