mirror of
https://github.com/Relintai/pandemonium_engine.git
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Relintai
f4a4956b7a
The bound Rect2 was previously incorrect because bone transforms need to be applied to verts in bone space, rather than local space. This was previously resulting in skinned Polygon2Ds being incorrectly culled.
- lawnjelly
dd6c213dac
702 lines
24 KiB
C++
702 lines
24 KiB
C++
/*************************************************************************/
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/* rasterizer.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "rasterizer.h"
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#include "core/os/os.h"
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#include "core/string/print_string.h"
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Rasterizer *(*Rasterizer::_create_func)() = nullptr;
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Rasterizer *Rasterizer::create() {
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return _create_func();
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}
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RasterizerStorage *RasterizerStorage::base_singleton = nullptr;
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RasterizerStorage::RasterizerStorage() {
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base_singleton = this;
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}
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bool RasterizerStorage::material_uses_tangents(RID p_material) {
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return false;
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}
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bool RasterizerStorage::material_uses_ensure_correct_normals(RID p_material) {
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return false;
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}
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void RasterizerStorage::InterpolationData::notify_free_multimesh(RID p_rid) {
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// print_line("free multimesh " + itos(p_rid.get_id()));
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// if the instance was on any of the lists, remove
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multimesh_interpolate_update_list.erase_multiple_unordered(p_rid);
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multimesh_transform_update_lists[0].erase_multiple_unordered(p_rid);
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multimesh_transform_update_lists[1].erase_multiple_unordered(p_rid);
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}
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void RasterizerStorage::update_interpolation_tick(bool p_process) {
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// detect any that were on the previous transform list that are no longer active,
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// we should remove them from the interpolate list
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for (unsigned int n = 0; n < _interpolation_data.multimesh_transform_update_list_prev->size(); n++) {
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const RID &rid = (*_interpolation_data.multimesh_transform_update_list_prev)[n];
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bool active = true;
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// no longer active? (either the instance deleted or no longer being transformed)
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MMInterpolator *mmi = _multimesh_get_interpolator(rid);
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if (mmi && !mmi->on_transform_update_list) {
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active = false;
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mmi->on_interpolate_update_list = false;
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// make sure the most recent transform is set
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// copy data rather than use Pool = function?
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mmi->_data_interpolated = mmi->_data_curr;
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// and that both prev and current are the same, just in case of any interpolations
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mmi->_data_prev = mmi->_data_curr;
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// make sure are updated one more time to ensure the AABBs are correct
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//_instance_queue_update(instance, true);
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}
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if (!mmi) {
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active = false;
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}
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if (!active) {
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_interpolation_data.multimesh_interpolate_update_list.erase(rid);
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}
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}
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if (p_process) {
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for (unsigned int i = 0; i < _interpolation_data.multimesh_transform_update_list_curr->size(); i++) {
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const RID &rid = (*_interpolation_data.multimesh_transform_update_list_curr)[i];
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MMInterpolator *mmi = _multimesh_get_interpolator(rid);
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if (mmi) {
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// reset for next tick
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mmi->on_transform_update_list = false;
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mmi->_data_prev = mmi->_data_curr;
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}
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} // for n
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}
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// if any have left the transform list, remove from the interpolate list
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// we maintain a mirror list for the transform updates, so we can detect when an instance
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// is no longer being transformed, and remove it from the interpolate list
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SWAP(_interpolation_data.multimesh_transform_update_list_curr, _interpolation_data.multimesh_transform_update_list_prev);
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// prepare for the next iteration
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_interpolation_data.multimesh_transform_update_list_curr->clear();
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}
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void RasterizerStorage::update_interpolation_frame(bool p_process) {
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if (p_process) {
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// Only need 32 bit for interpolation, don't use real_t
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float f = Engine::get_singleton()->get_physics_interpolation_fraction();
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for (unsigned int c = 0; c < _interpolation_data.multimesh_interpolate_update_list.size(); c++) {
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const RID &rid = _interpolation_data.multimesh_interpolate_update_list[c];
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// We could use the TransformInterpolator here to slerp transforms, but that might be too expensive,
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// so just using a Basis lerp for now.
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MMInterpolator *mmi = _multimesh_get_interpolator(rid);
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if (mmi) {
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// make sure arrays are correct size
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DEV_ASSERT(mmi->_data_prev.size() == mmi->_data_curr.size());
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if (mmi->_data_interpolated.size() < mmi->_data_curr.size()) {
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mmi->_data_interpolated.resize(mmi->_data_curr.size());
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}
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DEV_ASSERT(mmi->_data_interpolated.size() >= mmi->_data_curr.size());
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DEV_ASSERT((mmi->_data_curr.size() % mmi->_stride) == 0);
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int num = mmi->_data_curr.size() / mmi->_stride;
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PoolVector<float>::Read r_prev = mmi->_data_prev.read();
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PoolVector<float>::Read r_curr = mmi->_data_curr.read();
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PoolVector<float>::Write w = mmi->_data_interpolated.write();
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const float *pf_prev = r_prev.ptr();
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const float *pf_curr = r_curr.ptr();
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float *pf_int = w.ptr();
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bool use_lerp = mmi->quality == 0;
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// temporary transform (needed for swizzling)
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// (transform prev, curr and result)
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Transform tp, tc, tr;
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// Test for cache friendliness versus doing branchless
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for (int n = 0; n < num; n++) {
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// Transform
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if (use_lerp) {
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for (int i = 0; i < mmi->_vf_size_xform; i++) {
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float a = pf_prev[i];
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float b = pf_curr[i];
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pf_int[i] = (a + ((b - a) * f));
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}
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} else {
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// Silly swizzling, this will slow things down. no idea why it is using this format
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// .. maybe due to the shader.
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tp.basis.rows[0][0] = pf_prev[0];
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tp.basis.rows[0][1] = pf_prev[1];
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tp.basis.rows[0][2] = pf_prev[2];
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tp.basis.rows[1][0] = pf_prev[4];
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tp.basis.rows[1][1] = pf_prev[5];
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tp.basis.rows[1][2] = pf_prev[6];
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tp.basis.rows[2][0] = pf_prev[8];
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tp.basis.rows[2][1] = pf_prev[9];
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tp.basis.rows[2][2] = pf_prev[10];
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tp.origin.x = pf_prev[3];
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tp.origin.y = pf_prev[7];
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tp.origin.z = pf_prev[11];
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tc.basis.rows[0][0] = pf_curr[0];
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tc.basis.rows[0][1] = pf_curr[1];
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tc.basis.rows[0][2] = pf_curr[2];
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tc.basis.rows[1][0] = pf_curr[4];
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tc.basis.rows[1][1] = pf_curr[5];
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tc.basis.rows[1][2] = pf_curr[6];
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tc.basis.rows[2][0] = pf_curr[8];
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tc.basis.rows[2][1] = pf_curr[9];
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tc.basis.rows[2][2] = pf_curr[10];
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tc.origin.x = pf_curr[3];
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tc.origin.y = pf_curr[7];
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tc.origin.z = pf_curr[11];
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TransformInterpolator::interpolate_transform(tp, tc, tr, f);
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pf_int[0] = tr.basis.rows[0][0];
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pf_int[1] = tr.basis.rows[0][1];
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pf_int[2] = tr.basis.rows[0][2];
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pf_int[4] = tr.basis.rows[1][0];
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pf_int[5] = tr.basis.rows[1][1];
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pf_int[6] = tr.basis.rows[1][2];
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pf_int[8] = tr.basis.rows[2][0];
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pf_int[9] = tr.basis.rows[2][1];
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pf_int[10] = tr.basis.rows[2][2];
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pf_int[3] = tr.origin.x;
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pf_int[7] = tr.origin.y;
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pf_int[11] = tr.origin.z;
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}
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pf_prev += mmi->_vf_size_xform;
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pf_curr += mmi->_vf_size_xform;
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pf_int += mmi->_vf_size_xform;
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// Color
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if (mmi->_vf_size_color == 1) {
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const uint8_t *p8_prev = (const uint8_t *)pf_prev;
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const uint8_t *p8_curr = (const uint8_t *)pf_curr;
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uint8_t *p8_int = (uint8_t *)pf_int;
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_interpolate_RGBA8(p8_prev, p8_curr, p8_int, f);
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pf_prev += 1;
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pf_curr += 1;
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pf_int += 1;
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} else if (mmi->_vf_size_color == 4) {
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for (int i = 0; i < 4; i++) {
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pf_int[i] = pf_prev[i] + ((pf_curr[i] - pf_prev[i]) * f);
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}
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pf_prev += 4;
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pf_curr += 4;
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pf_int += 4;
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}
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// Custom Data
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if (mmi->_vf_size_data == 1) {
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const uint8_t *p8_prev = (const uint8_t *)pf_prev;
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const uint8_t *p8_curr = (const uint8_t *)pf_curr;
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uint8_t *p8_int = (uint8_t *)pf_int;
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_interpolate_RGBA8(p8_prev, p8_curr, p8_int, f);
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pf_prev += 1;
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pf_curr += 1;
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pf_int += 1;
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} else if (mmi->_vf_size_data == 4) {
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for (int i = 0; i < 4; i++) {
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pf_int[i] = pf_prev[i] + ((pf_curr[i] - pf_prev[i]) * f);
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}
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pf_prev += 4;
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pf_curr += 4;
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pf_int += 4;
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}
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}
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_multimesh_set_as_bulk_array(rid, mmi->_data_interpolated);
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// make sure AABBs are constantly up to date through the interpolation?
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// NYI
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}
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} // for n
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}
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}
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RID RasterizerStorage::multimesh_create() {
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return _multimesh_create();
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}
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void RasterizerStorage::multimesh_allocate(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, RS::MultimeshColorFormat p_color_format, RS::MultimeshCustomDataFormat p_data) {
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MMInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
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if (mmi) {
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mmi->_transform_format = p_transform_format;
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mmi->_color_format = p_color_format;
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mmi->_data_format = p_data;
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mmi->_num_instances = p_instances;
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mmi->_vf_size_xform = p_transform_format == RS::MULTIMESH_TRANSFORM_3D ? 12 : 8;
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switch (p_color_format) {
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default: {
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mmi->_vf_size_color = 0;
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} break;
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case RS::MULTIMESH_COLOR_8BIT: {
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mmi->_vf_size_color = 1;
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} break;
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case RS::MULTIMESH_COLOR_FLOAT: {
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mmi->_vf_size_color = 4;
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} break;
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}
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switch (p_data) {
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default: {
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mmi->_vf_size_data = 0;
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} break;
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case RS::MULTIMESH_CUSTOM_DATA_8BIT: {
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mmi->_vf_size_data = 1;
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} break;
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case RS::MULTIMESH_CUSTOM_DATA_FLOAT: {
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mmi->_vf_size_data = 4;
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} break;
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}
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mmi->_stride = mmi->_vf_size_xform + mmi->_vf_size_color + mmi->_vf_size_data;
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int size_in_floats = p_instances * mmi->_stride;
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mmi->_data_curr.resize(size_in_floats);
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mmi->_data_prev.resize(size_in_floats);
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mmi->_data_interpolated.resize(size_in_floats);
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}
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return _multimesh_allocate(p_multimesh, p_instances, p_transform_format, p_color_format, p_data);
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}
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int RasterizerStorage::multimesh_get_instance_count(RID p_multimesh) const {
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return _multimesh_get_instance_count(p_multimesh);
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}
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void RasterizerStorage::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
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_multimesh_set_mesh(p_multimesh, p_mesh);
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}
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void RasterizerStorage::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) {
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MMInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
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if (mmi) {
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if (mmi->interpolated) {
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ERR_FAIL_COND(p_index >= mmi->_num_instances);
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ERR_FAIL_COND(mmi->_vf_size_xform != 12);
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PoolVector<float>::Write w = mmi->_data_curr.write();
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int start = p_index * mmi->_stride;
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float *ptr = w.ptr();
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ptr += start;
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const Transform &t = p_transform;
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ptr[0] = t.basis.rows[0][0];
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ptr[1] = t.basis.rows[0][1];
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ptr[2] = t.basis.rows[0][2];
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ptr[3] = t.origin.x;
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ptr[4] = t.basis.rows[1][0];
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ptr[5] = t.basis.rows[1][1];
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ptr[6] = t.basis.rows[1][2];
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ptr[7] = t.origin.y;
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ptr[8] = t.basis.rows[2][0];
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ptr[9] = t.basis.rows[2][1];
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ptr[10] = t.basis.rows[2][2];
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ptr[11] = t.origin.z;
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_multimesh_add_to_interpolation_lists(p_multimesh, *mmi);
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return;
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}
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}
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_multimesh_instance_set_transform(p_multimesh, p_index, p_transform);
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}
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void RasterizerStorage::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {
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_multimesh_instance_set_transform_2d(p_multimesh, p_index, p_transform);
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}
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void RasterizerStorage::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
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MMInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
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if (mmi) {
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if (mmi->interpolated) {
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ERR_FAIL_COND(p_index >= mmi->_num_instances);
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ERR_FAIL_COND(mmi->_vf_size_color == 0);
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PoolVector<float>::Write w = mmi->_data_curr.write();
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int start = (p_index * mmi->_stride) + mmi->_vf_size_xform;
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float *ptr = w.ptr();
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ptr += start;
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if (mmi->_vf_size_color == 4) {
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for (int n = 0; n < 4; n++) {
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ptr[n] = p_color.components[n];
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}
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} else {
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#ifdef DEV_ENABLED
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// The options are currently 4, 1, or zero, but just in case this changes in future...
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ERR_FAIL_COND(mmi->_vf_size_color != 1);
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#endif
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uint32_t *pui = (uint32_t *)ptr;
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*pui = p_color.to_rgba32();
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}
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_multimesh_add_to_interpolation_lists(p_multimesh, *mmi);
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return;
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}
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}
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_multimesh_instance_set_color(p_multimesh, p_index, p_color);
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}
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void RasterizerStorage::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {
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MMInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
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if (mmi) {
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if (mmi->interpolated) {
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ERR_FAIL_COND(p_index >= mmi->_num_instances);
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ERR_FAIL_COND(mmi->_vf_size_data == 0);
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PoolVector<float>::Write w = mmi->_data_curr.write();
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int start = (p_index * mmi->_stride) + mmi->_vf_size_xform + mmi->_vf_size_color;
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float *ptr = w.ptr();
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ptr += start;
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if (mmi->_vf_size_data == 4) {
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for (int n = 0; n < 4; n++) {
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ptr[n] = p_color.components[n];
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}
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} else {
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#ifdef DEV_ENABLED
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// The options are currently 4, 1, or zero, but just in case this changes in future...
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ERR_FAIL_COND(mmi->_vf_size_data != 1);
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#endif
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uint32_t *pui = (uint32_t *)ptr;
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*pui = p_color.to_rgba32();
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}
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_multimesh_add_to_interpolation_lists(p_multimesh, *mmi);
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return;
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}
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}
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_multimesh_instance_set_custom_data(p_multimesh, p_index, p_color);
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}
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RID RasterizerStorage::multimesh_get_mesh(RID p_multimesh) const {
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return _multimesh_get_mesh(p_multimesh);
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}
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Transform RasterizerStorage::multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
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return _multimesh_instance_get_transform(p_multimesh, p_index);
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}
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Transform2D RasterizerStorage::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {
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return _multimesh_instance_get_transform_2d(p_multimesh, p_index);
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}
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Color RasterizerStorage::multimesh_instance_get_color(RID p_multimesh, int p_index) const {
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return _multimesh_instance_get_color(p_multimesh, p_index);
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}
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Color RasterizerStorage::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const {
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return _multimesh_instance_get_custom_data(p_multimesh, p_index);
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}
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void RasterizerStorage::multimesh_set_physics_interpolated(RID p_multimesh, bool p_interpolated) {
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MMInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
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if (mmi) {
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mmi->interpolated = p_interpolated;
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}
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}
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void RasterizerStorage::multimesh_set_physics_interpolation_quality(RID p_multimesh, RS::MultimeshPhysicsInterpolationQuality p_quality) {
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ERR_FAIL_COND((p_quality < 0) || (p_quality > 1));
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MMInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
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if (mmi) {
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mmi->quality = (int)p_quality;
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}
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}
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void RasterizerStorage::multimesh_instance_reset_physics_interpolation(RID p_multimesh, int p_index) {
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MMInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
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if (mmi) {
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ERR_FAIL_INDEX(p_index, mmi->_num_instances);
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PoolVector<float>::Write w = mmi->_data_prev.write();
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PoolVector<float>::Read r = mmi->_data_curr.read();
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int start = p_index * mmi->_stride;
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for (int n = 0; n < mmi->_stride; n++) {
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w[start + n] = r[start + n];
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}
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}
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}
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void RasterizerStorage::_multimesh_add_to_interpolation_lists(RID p_multimesh, MMInterpolator &r_mmi) {
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if (!r_mmi.on_interpolate_update_list) {
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r_mmi.on_interpolate_update_list = true;
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_interpolation_data.multimesh_interpolate_update_list.push_back(p_multimesh);
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}
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if (!r_mmi.on_transform_update_list) {
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r_mmi.on_transform_update_list = true;
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_interpolation_data.multimesh_transform_update_list_curr->push_back(p_multimesh);
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}
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}
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void RasterizerStorage::multimesh_set_as_bulk_array_interpolated(RID p_multimesh, const PoolVector<float> &p_array, const PoolVector<float> &p_array_prev) {
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MMInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
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if (mmi) {
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ERR_FAIL_COND_MSG(p_array.size() != mmi->_data_curr.size(), vformat("Array for current frame should have %d elements, got %d instead.", mmi->_data_curr.size(), p_array.size()));
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ERR_FAIL_COND_MSG(p_array_prev.size() != mmi->_data_prev.size(), vformat("Array for previous frame should have %d elements, got %d instead.", mmi->_data_prev.size(), p_array_prev.size()));
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// We are assuming that mmi->interpolated is the case,
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// (can possibly assert this?)
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// even if this flag hasn't been set - just calling this function suggests
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// interpolation is desired.
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mmi->_data_prev = p_array_prev;
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mmi->_data_curr = p_array;
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_multimesh_add_to_interpolation_lists(p_multimesh, *mmi);
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}
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}
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void RasterizerStorage::multimesh_set_as_bulk_array(RID p_multimesh, const PoolVector<float> &p_array) {
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MMInterpolator *mmi = _multimesh_get_interpolator(p_multimesh);
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if (mmi) {
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if (mmi->interpolated) {
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ERR_FAIL_COND_MSG(p_array.size() != mmi->_data_curr.size(), vformat("Array should have %d elements, got %d instead.", mmi->_data_curr.size(), p_array.size()));
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mmi->_data_curr = p_array;
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_multimesh_add_to_interpolation_lists(p_multimesh, *mmi);
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return;
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}
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}
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_multimesh_set_as_bulk_array(p_multimesh, p_array);
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}
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void RasterizerStorage::multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
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_multimesh_set_visible_instances(p_multimesh, p_visible);
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}
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int RasterizerStorage::multimesh_get_visible_instances(RID p_multimesh) const {
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return _multimesh_get_visible_instances(p_multimesh);
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}
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AABB RasterizerStorage::multimesh_get_aabb(RID p_multimesh) const {
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return _multimesh_get_aabb(p_multimesh);
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}
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// The bone bounds are determined by rigging,
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// as such they can be calculated as a one off operation,
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// rather than each call to get_rect().
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void RasterizerCanvas::Item::precalculate_polygon_bone_bounds(const Item::CommandPolygon &p_polygon) const {
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p_polygon.skinning_data->dirty = false;
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p_polygon.skinning_data->untransformed_bound = Rect2(Vector2(), Vector2(-1, -1)); // negative means unused.
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int num_points = p_polygon.points.size();
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const Point2 *pp = &p_polygon.points[0];
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// Calculate bone AABBs.
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int bone_count = RasterizerStorage::base_singleton->skeleton_get_bone_count(skeleton);
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// Get some local aliases
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LocalVector<Rect2> &active_bounds = p_polygon.skinning_data->active_bounds;
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LocalVector<uint16_t> &active_bone_ids = p_polygon.skinning_data->active_bone_ids;
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active_bounds.clear();
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active_bone_ids.clear();
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// Uses dynamic allocation, but shouldn't happen very often.
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// If happens more often, use alloca.
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LocalVector<int32_t> bone_to_active_bone_mapping;
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bone_to_active_bone_mapping.resize(bone_count);
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for (int n = 0; n < bone_count; n++) {
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bone_to_active_bone_mapping[n] = -1;
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}
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const Transform2D &item_transform = skinning_data->skeleton_relative_xform;
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bool some_were_untransformed = false;
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for (int n = 0; n < num_points; n++) {
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Point2 p = pp[n];
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bool bone_space = false;
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float total_weight = 0;
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for (int k = 0; k < 4; k++) {
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int bone_id = p_polygon.bones[n * 4 + k];
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float w = p_polygon.weights[n * 4 + k];
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if (w == 0) {
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continue;
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}
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total_weight += w;
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// Ensure the point is in "bone space" / rigged space.
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if (!bone_space) {
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bone_space = true;
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p = item_transform.xform(p);
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}
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// get the active bone, or create a new active bone
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DEV_ASSERT(bone_id < bone_count);
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int32_t &active_bone = bone_to_active_bone_mapping[bone_id];
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if (active_bone != -1) {
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active_bounds[active_bone].expand_to(p);
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} else {
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// Increment the number of active bones stored.
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active_bone = active_bounds.size();
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active_bounds.resize(active_bone + 1);
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active_bone_ids.resize(active_bone + 1);
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// First point for the bone
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DEV_ASSERT(bone_id <= UINT16_MAX);
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active_bone_ids[active_bone] = bone_id;
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active_bounds[active_bone] = Rect2(p, Vector2(0.00001, 0.00001));
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}
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}
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// If some points were not rigged,
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// we want to add them directly to an "untransformed bound",
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// and merge this with the skinned bound later.
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// Also do this if a point is not FULLY weighted,
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// because the untransformed position is still having an influence.
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if (!bone_space || (total_weight < 0.99f)) {
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if (some_were_untransformed) {
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p_polygon.skinning_data->untransformed_bound.expand_to(pp[n]);
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} else {
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// First point
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some_were_untransformed = true;
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p_polygon.skinning_data->untransformed_bound = Rect2(pp[n], Vector2());
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}
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}
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}
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}
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Rect2 RasterizerCanvas::Item::calculate_polygon_bounds(const Item::CommandPolygon &p_polygon) const {
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int num_points = p_polygon.points.size();
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// If there is no skeleton, or the bones data is invalid...
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// Note : Can we check the second more efficiently? by checking if polygon.skinning_data is set perhaps?
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if (skeleton == RID() || !(num_points && p_polygon.bones.size() == num_points * 4 && p_polygon.weights.size() == p_polygon.bones.size())) {
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// With no skeleton, all points are untransformed.
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Rect2 r;
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const Point2 *pp = &p_polygon.points[0];
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r.position = pp[0];
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for (int n = 1; n < num_points; n++) {
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r.expand_to(pp[n]);
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}
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return r;
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}
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// Skinned skeleton is present.
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ERR_FAIL_COND_V_MSG(!skinning_data, Rect2(), "Skinned Polygon2D must have skeleton_relative_xform set for correct culling.");
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// Ensure the polygon skinning data is created...
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// (This isn't stored on every polygon to save memory).
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if (!p_polygon.skinning_data) {
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p_polygon.skinning_data = memnew(Item::CommandPolygon::SkinningData);
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}
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Item::CommandPolygon::SkinningData &pdata = *p_polygon.skinning_data;
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// This should only occur when rigging has changed.
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// Usually a one off in games.
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if (pdata.dirty) {
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precalculate_polygon_bone_bounds(p_polygon);
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}
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// We only deal with the precalculated ACTIVE bone AABBs using the skeleton.
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// (No need to bother with bones that are unused for this poly.)
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int num_active_bones = pdata.active_bounds.size();
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if (!num_active_bones) {
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return pdata.untransformed_bound;
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}
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// No need to make a dynamic allocation here in 99% of cases.
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Rect2 *bptr = nullptr;
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LocalVector<Rect2> bone_aabbs;
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if (num_active_bones <= 1024) {
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bptr = (Rect2 *)alloca(sizeof(Rect2) * num_active_bones);
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} else {
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bone_aabbs.resize(num_active_bones);
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bptr = bone_aabbs.ptr();
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}
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// Copy across the precalculated bone bounds.
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memcpy(bptr, pdata.active_bounds.ptr(), sizeof(Rect2) * num_active_bones);
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const Transform2D &item_transform_inv = skinning_data->skeleton_relative_xform_inv;
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Rect2 aabb;
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bool first_bone = true;
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for (int n = 0; n < num_active_bones; n++) {
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int bone_id = pdata.active_bone_ids[n];
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const Transform2D &mtx = RasterizerStorage::base_singleton->skeleton_bone_get_transform_2d(skeleton, bone_id);
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Rect2 baabb = mtx.xform(bptr[n]);
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if (first_bone) {
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aabb = baabb;
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first_bone = false;
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} else {
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aabb = aabb.merge(baabb);
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}
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}
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// Transform the polygon AABB back into local space from bone space.
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aabb = item_transform_inv.xform(aabb);
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// If some were untransformed...
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if (pdata.untransformed_bound.size.x >= 0) {
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return pdata.untransformed_bound.merge(aabb);
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}
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return aabb;
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}
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