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portals
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Moved back the servers and resources from core.
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2023-12-10 23:11:07 +01:00 |
rasterizer.cpp
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Ported: Fix Polygon2D skinned bounds (for culling)
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2023-05-01 13:34:35 +02:00 |
rasterizer.h
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Moved back the servers and resources from core.
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2023-12-10 23:11:07 +01:00 |
rendering_server_canvas_helper.cpp
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Moved back the servers and resources from core.
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2023-12-10 23:11:07 +01:00 |
rendering_server_canvas_helper.h
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MultiRect - Fix flushing in TextEdit
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2023-08-27 11:45:09 +02:00 |
rendering_server_canvas.cpp
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Ported: CPUParticles2D - fix interpolated transforms and culling
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2023-10-02 17:32:07 +02:00 |
rendering_server_canvas.h
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Ported: CPUParticles2D - fix interpolated transforms and culling
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2023-10-02 17:32:07 +02:00 |
rendering_server_constants.h
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Ported from godot: Canvas item hierarchical culling
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2023-06-28 20:25:48 +02:00 |
rendering_server_globals.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
rendering_server_globals.h
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
rendering_server_raster.cpp
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Ported: 2D Fixed Timestep Interpolation
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2023-08-27 18:48:25 +02:00 |
rendering_server_raster.h
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Moved back the servers and resources from core.
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2023-12-10 23:11:07 +01:00 |
rendering_server_scene.cpp
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Ported from godot: add support for 3 dir shadow splits
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2023-10-02 18:12:54 +02:00 |
rendering_server_scene.h
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Ported: Physics interpolation - Move out of Scenario
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2023-08-27 17:25:38 +02:00 |
rendering_server_viewport.cpp
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Ported: 2D Fixed Timestep Interpolation
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2023-08-27 18:48:25 +02:00 |
rendering_server_viewport.h
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Moved back the servers and resources from core.
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2023-12-10 23:11:07 +01:00 |
rendering_server_wrap_mt.cpp
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Ported: 2D Fixed Timestep Interpolation
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2023-08-27 18:48:25 +02:00 |
rendering_server_wrap_mt.h
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Moved back the servers and resources from core.
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2023-12-10 23:11:07 +01:00 |
SCsub
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
shader_language.cpp
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Moved back the servers and resources from core.
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2023-12-10 23:11:07 +01:00 |
shader_language.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
shader_types.cpp
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Backported: Backport spatial shader built-ins
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2023-06-11 09:37:10 +02:00 |
shader_types.h
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Moved back the servers and resources from core.
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2023-12-10 23:11:07 +01:00 |