pandemonium_engine/servers/rendering
2023-12-10 23:11:07 +01:00
..
portals Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
rasterizer.cpp Ported: Fix Polygon2D skinned bounds (for culling) 2023-05-01 13:34:35 +02:00
rasterizer.h Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
rendering_server_canvas_helper.cpp Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
rendering_server_canvas_helper.h MultiRect - Fix flushing in TextEdit 2023-08-27 11:45:09 +02:00
rendering_server_canvas.cpp Ported: CPUParticles2D - fix interpolated transforms and culling 2023-10-02 17:32:07 +02:00
rendering_server_canvas.h Ported: CPUParticles2D - fix interpolated transforms and culling 2023-10-02 17:32:07 +02:00
rendering_server_constants.h Ported from godot: Canvas item hierarchical culling 2023-06-28 20:25:48 +02:00
rendering_server_globals.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
rendering_server_globals.h Also renamed the files. 2022-08-19 21:24:36 +02:00
rendering_server_raster.cpp Ported: 2D Fixed Timestep Interpolation 2023-08-27 18:48:25 +02:00
rendering_server_raster.h Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
rendering_server_scene.cpp Ported from godot: add support for 3 dir shadow splits 2023-10-02 18:12:54 +02:00
rendering_server_scene.h Ported: Physics interpolation - Move out of Scenario 2023-08-27 17:25:38 +02:00
rendering_server_viewport.cpp Ported: 2D Fixed Timestep Interpolation 2023-08-27 18:48:25 +02:00
rendering_server_viewport.h Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
rendering_server_wrap_mt.cpp Ported: 2D Fixed Timestep Interpolation 2023-08-27 18:48:25 +02:00
rendering_server_wrap_mt.h Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
SCsub Also renamed the files. 2022-08-19 21:24:36 +02:00
shader_language.cpp Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
shader_language.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
shader_types.cpp Backported: Backport spatial shader built-ins 2023-06-11 09:37:10 +02:00
shader_types.h Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00