mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-23 12:26:59 +01:00
Relintai
f4a4956b7a
The bound Rect2 was previously incorrect because bone transforms need to be applied to verts in bone space, rather than local space. This was previously resulting in skinned Polygon2Ds being incorrectly culled.
- lawnjelly
|
||
---|---|---|
.. | ||
portals | ||
rasterizer.cpp | ||
rasterizer.h | ||
rendering_server_canvas_helper.cpp | ||
rendering_server_canvas_helper.h | ||
rendering_server_canvas.cpp | ||
rendering_server_canvas.h | ||
rendering_server_globals.cpp | ||
rendering_server_globals.h | ||
rendering_server_raster.cpp | ||
rendering_server_raster.h | ||
rendering_server_scene.cpp | ||
rendering_server_scene.h | ||
rendering_server_viewport.cpp | ||
rendering_server_viewport.h | ||
rendering_server_wrap_mt.cpp | ||
rendering_server_wrap_mt.h | ||
SCsub | ||
shader_language.cpp | ||
shader_language.h | ||
shader_types.cpp | ||
shader_types.h |