pandemonium_engine/modules/material_maker/nodes/sdf3d/sdf3d_op_bool.h

49 lines
950 B
C++

#ifndef SDF3D_OP_BOOL_H
#define SDF3D_OP_BOOL_H
class Sdf3dOpBool : public MMNode {
GDCLASS(Sdf3dOpBool, MMNode);
public:
Ref<Resource> get_input1();
void set_input1(const Ref<Resource> &val);
Ref<Resource> get_input2();
void set_input2(const Ref<Resource> &val);
Ref<Resource> get_output();
void set_output(const Ref<Resource> &val);
int get_operation() const;
void set_operation(const int val);
void _init_properties();
void _register_methods(const Variant &mm_graph_node);
Vector2 _get_property_value_sdf3d(const Vector3 &uv3);
int get_operation();
void set_operation(const int val);
void on_input_changed();
Sdf3dOpBool();
~Sdf3dOpBool();
protected:
static void _bind_methods();
//tool
//export(Resource)
Ref<Resource> input1;
//export(Resource)
Ref<Resource> input2;
//export(Resource)
Ref<Resource> output;
//export(int, "Union,Substraction,Intersection")
int operation = 0;
//operation
};
#endif