#ifndef SDF3D_OP_BOOL_H #define SDF3D_OP_BOOL_H class Sdf3dOpBool : public MMNode { GDCLASS(Sdf3dOpBool, MMNode); public: Ref<Resource> get_input1(); void set_input1(const Ref<Resource> &val); Ref<Resource> get_input2(); void set_input2(const Ref<Resource> &val); Ref<Resource> get_output(); void set_output(const Ref<Resource> &val); int get_operation() const; void set_operation(const int val); void _init_properties(); void _register_methods(const Variant &mm_graph_node); Vector2 _get_property_value_sdf3d(const Vector3 &uv3); int get_operation(); void set_operation(const int val); void on_input_changed(); Sdf3dOpBool(); ~Sdf3dOpBool(); protected: static void _bind_methods(); //tool //export(Resource) Ref<Resource> input1; //export(Resource) Ref<Resource> input2; //export(Resource) Ref<Resource> output; //export(int, "Union,Substraction,Intersection") int operation = 0; //operation }; #endif