pandemonium_engine/modules/material_maker/nodes/noise/noise.h

45 lines
804 B
C++

#ifndef NOISE_H
#define NOISE_H
class Noise : public MMNode {
GDCLASS(Noise, MMNode);
public:
Ref<Resource> get_image();
void set_image(const Ref<Resource> &val);
int get_grid_size() const;
void set_grid_size(const int val);
float get_density() const;
void set_density(const float val);
void _init_properties();
void _register_methods(const Variant &mm_graph_node);
Color _get_value_for(const Vector2 &uv, const int pseed);
void _render(const Variant &material);
int get_grid_size();
void set_grid_size(const int val);
float get_density();
void set_density(const float val);
Noise();
~Noise();
protected:
static void _bind_methods();
//tool
//export(Resource)
Ref<Resource> image;
//export(int)
int grid_size = 16;
//export(float)
float density = 0.5;
};
#endif