#ifndef NOISE_H #define NOISE_H class Noise : public MMNode { GDCLASS(Noise, MMNode); public: Ref get_image(); void set_image(const Ref &val); int get_grid_size() const; void set_grid_size(const int val); float get_density() const; void set_density(const float val); void _init_properties(); void _register_methods(const Variant &mm_graph_node); Color _get_value_for(const Vector2 &uv, const int pseed); void _render(const Variant &material); int get_grid_size(); void set_grid_size(const int val); float get_density(); void set_density(const float val); Noise(); ~Noise(); protected: static void _bind_methods(); //tool //export(Resource) Ref image; //export(int) int grid_size = 16; //export(float) float density = 0.5; }; #endif