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Relintai
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Later logic using the `pairable_mask` would catch cases preventing pairing callbacks between geometry. However the collision checks were still taking place, wasting performance.
Here we utilize the `tree_mask` feature of BVH to totally eliminate unnecessary collision checks between geometry.
- lawnjelly
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.. | ||
audio | ||
physics | ||
physics_2d | ||
rendering | ||
audio_server.cpp | ||
audio_server.h | ||
navigation_2d_server.cpp | ||
navigation_2d_server.h | ||
navigation_server.cpp | ||
navigation_server.h | ||
physics_2d_server.cpp | ||
physics_2d_server.h | ||
physics_server.cpp | ||
physics_server.h | ||
register_server_types.cpp | ||
register_server_types.h | ||
rendering_server_callbacks.cpp | ||
rendering_server_callbacks.h | ||
rendering_server.cpp | ||
rendering_server.h | ||
SCsub | ||
server_wrap_mt_common.h |