pandemonium_engine/modules/unit_test/unit_test_db.h

33 lines
859 B
C++

#ifndef UNIT_TEST_MANAGER_H
#define UNIT_TEST_MANAGER_H
#include "core/object/object.h"
class UnitTestDB : public Object {
GDCLASS(UnitTestDB, Object);
public:
//UnitTests api
//testing hint -> auto set (probably from main) if --test arg (should automatically set the scene root ast TestRunner eventually)
//main -> --test_engine, or --load_engine_tests or --register_engine_tests ? -> register module tests
//should probably have folders settings (also in project settings) -> only load them if necessary
//api for registering unit tests manually -> keep them separate
//api for getting all unit tests -> load everything from folders, append stuff manually registered -> return it
static UnitTestDB *get_singleton();
UnitTestDB();
~UnitTestDB();
protected:
static void _bind_methods();
private:
static UnitTestDB *_instance;
};
#endif