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https://github.com/Relintai/pandemonium_engine.git
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89 lines
2.4 KiB
C++
89 lines
2.4 KiB
C++
#ifndef PROFILE_MANAGER_H
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#define PROFILE_MANAGER_H
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/*
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Copyright (c) 2019-2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "core/object.h"
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#include "core/vector.h"
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#include "../profiles/player_profile.h"
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class ProfileManager : public Object {
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GDCLASS(ProfileManager, Object);
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public:
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static ProfileManager *get_singleton();
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bool get_automatic_load() const;
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void set_automatic_load(const bool load);
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bool get_automatic_save() const;
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void set_automatic_save(const bool load);
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String get_save_file() const;
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void set_save_file(const String &file);
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int gets_player_profile_count() const;
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Ref<PlayerProfile> gets_player_profile_index(const int index);
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void adds_player_profile(const Ref<PlayerProfile> &profile);
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void clears_player_profiles();
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void removes_player_profile(const int index);
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Ref<PlayerProfile> getc_player_profile();
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void save();
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void load();
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void _save();
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void _load();
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void save_profile(const String &name);
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void load_profile(const String &name);
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void load_defaults();
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Dictionary to_dict() const;
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void from_dict(const Dictionary &dict);
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void on_keybinds_changed(const StringName &class_path);
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ProfileManager();
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~ProfileManager();
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protected:
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void _on_player_profile_changed(Ref<PlayerProfile> profile);
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static void _bind_methods();
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private:
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static ProfileManager *_instance;
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bool _automatic_load;
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bool _automatic_save;
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String _save_file;
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Vector<Ref<PlayerProfile>> _s_player_profiles;
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Ref<PlayerProfile> _c_player_profile;
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};
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#endif
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