pandemonium_engine/drivers
Hugo Locurcio 769c33abdf Backport DirectionalLight fade_start property to 3.x
- Implement shadow fading when using the Orthogonal shadow mode
  (like in `master`).

This allows customizing the distance at which directional shadows
start to fade away. Shadow fading will also always start at the same
distance now, regardless of the current shadow mode in use.

This is useful for enclosed levels to prevent shadows from fading
at all with a well-tuned maximum distance.

The default fade start value (0.8) results in fading happening later
in the distance compared to the previous behavior, where fading started
from the last shadow split distance (0.6 in PSSM 4 Splits and
0.1 in PSSM 2 Splits).
2024-07-17 00:11:17 +02:00
..
alsa File copyright header updates pt4. 2023-12-17 22:50:00 +01:00
alsamidi File copyright header updates pt4. 2023-12-17 22:50:00 +01:00
coreaudio Clang format everything. 2024-07-16 21:23:54 +02:00
coremidi File copyright header updates pt4. 2023-12-17 22:50:00 +01:00
dummy Clang format everything. 2024-07-16 21:23:54 +02:00
gl_context Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
gles2 Backport DirectionalLight fade_start property to 3.x 2024-07-17 00:11:17 +02:00
gles3 Clang format everything again. 2024-07-16 21:29:26 +02:00
gles_common Adding back the gpu based particles pt1. 2024-07-16 08:22:27 +02:00
png File copyright header updates pt4. 2023-12-17 22:50:00 +01:00
pulseaudio File copyright header updates pt4. 2023-12-17 22:50:00 +01:00
unix Clang format everything. 2024-07-16 21:23:54 +02:00
wasapi Fix Dummy audio driver initialization issue on WASAPI output device initialization failure 2024-02-08 14:09:49 +01:00
windows Clang format everything. 2024-07-16 21:23:54 +02:00
winmidi File copyright header updates pt4. 2023-12-17 22:50:00 +01:00
xaudio2 File copyright header updates pt4. 2023-12-17 22:50:00 +01:00
register_driver_types.cpp File copyright header updates pt4. 2023-12-17 22:50:00 +01:00
register_driver_types.h File copyright header updates pt4. 2023-12-17 22:50:00 +01:00
SCsub Adding back the GLES3 renderer pt1. Unlike in godot it can be disabled compile time. It will be enabled afer if works. 2024-07-16 00:14:10 +02:00