mirror of
https://github.com/Relintai/pandemonium_engine.git
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71 lines
3.2 KiB
C++
71 lines
3.2 KiB
C++
#ifndef MULTI_NODE_EDIT_H
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#define MULTI_NODE_EDIT_H
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/*************************************************************************/
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/* multi_node_edit.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/object/reference.h"
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#include "core/string/string_name.h"
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#include "core/string/ustring.h"
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#include "core/variant/variant.h"
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class MultiNodeEdit : public Reference {
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GDCLASS(MultiNodeEdit, Reference);
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List<NodePath> nodes;
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struct PLData {
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int uses;
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PropertyInfo info;
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};
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bool _set_impl(const StringName &p_name, const Variant &p_value, const String &p_field);
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protected:
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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public:
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void clear_nodes();
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void add_node(const NodePath &p_node);
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int get_node_count() const;
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NodePath get_node(int p_index) const;
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StringName get_edited_class_name() const;
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void set_property_field(const StringName &p_property, const Variant &p_value, const String &p_field);
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MultiNodeEdit();
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};
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#endif // MULTI_NODE_EDIT_H
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